Correctly enforce minimum window size in editor

Also set the maximum size for the language
picked in the project manager.
This commit is contained in:
Yuri Sizov 2023-12-20 13:19:21 +01:00
parent 3ce73e5d41
commit 416e594eb3
3 changed files with 37 additions and 24 deletions

View file

@ -6852,7 +6852,9 @@ EditorNode::EditorNode() {
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
if (w) {
w->set_min_size(Size2(1024, 600) * EDSCALE);
const Size2 minimum_size = Size2(1024, 600) * EDSCALE;
w->set_min_size(minimum_size); // Calling it this early doesn't sync the property with DS.
DisplayServer::get_singleton()->window_set_min_size(minimum_size);
}
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));

View file

@ -2062,6 +2062,36 @@ void ProjectManager::_build_icon_type_cache(Ref<Theme> p_theme) {
}
}
void ProjectManager::_update_size_limits() {
const Size2 minimum_size = Size2(680, 450) * EDSCALE;
const Size2 default_size = Size2(1024, 600) * EDSCALE;
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
if (w) {
// Calling Window methods this early doesn't sync properties with DS.
w->set_min_size(minimum_size);
DisplayServer::get_singleton()->window_set_min_size(minimum_size);
w->set_size(default_size);
DisplayServer::get_singleton()->window_set_size(default_size);
}
Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
if (screen_rect.size != Vector2i()) {
// Center the window on the screen.
Vector2i window_position;
window_position.x = screen_rect.position.x + (screen_rect.size.x - default_size.x) / 2;
window_position.y = screen_rect.position.y + (screen_rect.size.y - default_size.y) / 2;
DisplayServer::get_singleton()->window_set_position(window_position);
// Limit popup menus to prevent unusably long lists.
// We try to set it to half the screen resolution, but no smaller than the minimum window size.
Size2 half_screen_rect = (screen_rect.size * EDSCALE) / 2;
Size2 maximum_popup_size = MAX(half_screen_rect, minimum_size);
language_btn->get_popup()->set_max_size(maximum_popup_size);
}
}
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
@ -3272,30 +3302,9 @@ ProjectManager::ProjectManager() {
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
if (w) {
w->set_min_size(Size2(520, 350) * EDSCALE);
}
// Resize the bootsplash window based on Editor display scale EDSCALE.
float scale_factor = MAX(1, EDSCALE);
if (scale_factor > 1.0) {
Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
window_size *= scale_factor;
DisplayServer::get_singleton()->window_set_size(window_size);
if (screen_rect.size != Vector2i()) {
Vector2i window_position;
window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2;
window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2;
DisplayServer::get_singleton()->window_set_position(window_position);
}
}
OS::get_singleton()->set_low_processor_usage_mode(true);
_update_size_limits();
}
ProjectManager::~ProjectManager() {

View file

@ -330,6 +330,8 @@ class ProjectManager : public Control {
static ProjectManager *singleton;
void _update_size_limits();
Panel *background_panel = nullptr;
TabContainer *tabs = nullptr;
ProjectList *_project_list = nullptr;