Bind EditorFileSystem::reimport_files and improve docs
reimport_files offers a way for scripts to modify imported resources directly. For example, images, sounds or glTF documents which are written by an external program. It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
This commit is contained in:
parent
743fce6834
commit
41824c6cc8
2 changed files with 12 additions and 1 deletions
|
@ -42,6 +42,15 @@
|
|||
Returns [code]true[/code] of the filesystem is being scanned.
|
||||
</description>
|
||||
</method>
|
||||
<method name="reimport_files">
|
||||
<return type="void" />
|
||||
<argument index="0" name="files" type="PackedStringArray" />
|
||||
<description>
|
||||
Reimports a set of files. Call this if these files or their [code].import[/code] files were directly edited by script or an external program.
|
||||
If the file type changed or the file was newly created, use [method update_file] or [method scan].
|
||||
[b]Note:[/b] This function blocks until the import is finished. However, the main loop iteration, including timers and [method Node._process], will occur during the import process due to progress bar updates. Avoid calls to [method reimport_files] or [method scan] while an import is in progress.
|
||||
</description>
|
||||
</method>
|
||||
<method name="scan">
|
||||
<return type="void" />
|
||||
<description>
|
||||
|
@ -58,7 +67,8 @@
|
|||
<return type="void" />
|
||||
<argument index="0" name="path" type="String" />
|
||||
<description>
|
||||
Update a file information. Call this if an external program (not Godot) modified the file.
|
||||
Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program.
|
||||
This will not import the file. To reimport, call [method reimport_files] or [method scan] methods.
|
||||
</description>
|
||||
</method>
|
||||
<method name="update_script_classes">
|
||||
|
|
|
@ -2372,6 +2372,7 @@ void EditorFileSystem::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_filesystem_path", "path"), &EditorFileSystem::get_filesystem_path);
|
||||
ClassDB::bind_method(D_METHOD("get_file_type", "path"), &EditorFileSystem::get_file_type);
|
||||
ClassDB::bind_method(D_METHOD("update_script_classes"), &EditorFileSystem::update_script_classes);
|
||||
ClassDB::bind_method(D_METHOD("reimport_files", "files"), &EditorFileSystem::reimport_files);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("filesystem_changed"));
|
||||
ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
|
||||
|
|
Loading…
Reference in a new issue