Bind EditorFileSystem::reimport_files and improve docs
reimport_files offers a way for scripts to modify imported resources directly. For example, images, sounds or glTF documents which are written by an external program. It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
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@ -42,6 +42,15 @@
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Returns [code]true[/code] of the filesystem is being scanned.
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Returns [code]true[/code] of the filesystem is being scanned.
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</description>
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</description>
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</method>
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</method>
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<method name="reimport_files">
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<return type="void" />
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<argument index="0" name="files" type="PackedStringArray" />
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<description>
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Reimports a set of files. Call this if these files or their [code].import[/code] files were directly edited by script or an external program.
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If the file type changed or the file was newly created, use [method update_file] or [method scan].
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[b]Note:[/b] This function blocks until the import is finished. However, the main loop iteration, including timers and [method Node._process], will occur during the import process due to progress bar updates. Avoid calls to [method reimport_files] or [method scan] while an import is in progress.
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</description>
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</method>
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<method name="scan">
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<method name="scan">
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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@ -58,7 +67,8 @@
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<return type="void" />
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<argument index="0" name="path" type="String" />
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<description>
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<description>
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Update a file information. Call this if an external program (not Godot) modified the file.
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Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program.
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This will not import the file. To reimport, call [method reimport_files] or [method scan] methods.
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</description>
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</description>
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</method>
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</method>
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<method name="update_script_classes">
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<method name="update_script_classes">
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@ -2372,6 +2372,7 @@ void EditorFileSystem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_filesystem_path", "path"), &EditorFileSystem::get_filesystem_path);
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ClassDB::bind_method(D_METHOD("get_filesystem_path", "path"), &EditorFileSystem::get_filesystem_path);
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ClassDB::bind_method(D_METHOD("get_file_type", "path"), &EditorFileSystem::get_file_type);
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ClassDB::bind_method(D_METHOD("get_file_type", "path"), &EditorFileSystem::get_file_type);
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ClassDB::bind_method(D_METHOD("update_script_classes"), &EditorFileSystem::update_script_classes);
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ClassDB::bind_method(D_METHOD("update_script_classes"), &EditorFileSystem::update_script_classes);
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ClassDB::bind_method(D_METHOD("reimport_files", "files"), &EditorFileSystem::reimport_files);
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ADD_SIGNAL(MethodInfo("filesystem_changed"));
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ADD_SIGNAL(MethodInfo("filesystem_changed"));
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ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
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ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
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