macOS/iOS: Fix various warnings when targeting newer SDKs

This commit is contained in:
Stuart Carnie 2024-02-20 05:52:00 +11:00 committed by Rémi Verschelde
parent 5ebfc8a6ba
commit 41875d8aef
No known key found for this signature in database
GPG key ID: C3336907360768E1
5 changed files with 38 additions and 16 deletions

View file

@ -66,6 +66,11 @@ OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID
return noErr;
}
// Switch to kAudioObjectPropertyElementMain everywhere to remove deprecated warnings.
#if (TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 120000) || (TARGET_OS_IOS && __IPHONE_OS_VERSION_MAX_ALLOWED < 150000)
#define kAudioObjectPropertyElementMain kAudioObjectPropertyElementMaster
#endif
#endif
Error AudioDriverCoreAudio::init() {
@ -89,7 +94,7 @@ Error AudioDriverCoreAudio::init() {
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
prop.mElement = kAudioObjectPropertyElementMaster;
prop.mElement = kAudioObjectPropertyElementMain;
result = AudioObjectAddPropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this);
ERR_FAIL_COND_V(result != noErr, FAILED);
@ -319,7 +324,7 @@ void AudioDriverCoreAudio::finish() {
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
prop.mElement = kAudioObjectPropertyElementMaster;
prop.mElement = kAudioObjectPropertyElementMain;
result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this);
if (result != noErr) {
@ -358,7 +363,7 @@ Error AudioDriverCoreAudio::init_input_device() {
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultInputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
prop.mElement = kAudioObjectPropertyElementMaster;
prop.mElement = kAudioObjectPropertyElementMain;
result = AudioObjectAddPropertyListener(kAudioObjectSystemObject, &prop, &input_device_address_cb, this);
ERR_FAIL_COND_V(result != noErr, FAILED);
@ -375,7 +380,7 @@ Error AudioDriverCoreAudio::init_input_device() {
#ifdef MACOS_ENABLED
AudioDeviceID deviceId;
size = sizeof(AudioDeviceID);
AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMain };
result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &property, 0, nullptr, &size, &deviceId);
ERR_FAIL_COND_V(result != noErr, FAILED);
@ -453,7 +458,7 @@ void AudioDriverCoreAudio::finish_input_device() {
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultInputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
prop.mElement = kAudioObjectPropertyElementMaster;
prop.mElement = kAudioObjectPropertyElementMain;
result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &prop, &input_device_address_cb, this);
if (result != noErr) {
@ -504,7 +509,7 @@ PackedStringArray AudioDriverCoreAudio::_get_device_list(bool input) {
prop.mSelector = kAudioHardwarePropertyDevices;
prop.mScope = kAudioObjectPropertyScopeGlobal;
prop.mElement = kAudioObjectPropertyElementMaster;
prop.mElement = kAudioObjectPropertyElementMain;
UInt32 size = 0;
AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, nullptr, &size);
@ -563,7 +568,7 @@ void AudioDriverCoreAudio::_set_device(const String &output_device, bool input)
prop.mSelector = kAudioHardwarePropertyDevices;
prop.mScope = kAudioObjectPropertyScopeGlobal;
prop.mElement = kAudioObjectPropertyElementMaster;
prop.mElement = kAudioObjectPropertyElementMain;
UInt32 size = 0;
AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, nullptr, &size);
@ -619,7 +624,7 @@ void AudioDriverCoreAudio::_set_device(const String &output_device, bool input)
// If we haven't found the desired device get the system default one
UInt32 size = sizeof(AudioDeviceID);
UInt32 elem = input ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice;
AudioObjectPropertyAddress property = { elem, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
AudioObjectPropertyAddress property = { elem, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMain };
OSStatus result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &property, 0, nullptr, &size, &deviceId);
ERR_FAIL_COND(result != noErr);

View file

@ -19,7 +19,7 @@
<key>CFBundleShortVersionString</key>
<string>4.4</string>
<key>CFBundleSignature</key>
<string>godot</string>
<string>GODO</string>
<key>CFBundleVersion</key>
<string>4.4</string>
<key>NSMicrophoneUsageDescription</key>
@ -28,6 +28,8 @@
<string>Camera access is required to capture video.</string>
<key>NSRequiresAquaSystemAppearance</key>
<false/>
<key>NSCameraUseContinuityCameraDeviceType</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>© 2007-present Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleSupportedPlatforms</key>
@ -38,10 +40,15 @@
<string>NSApplication</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.developer-tools</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSArchitecturePriority</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>arm64</key>
<string>11.0</string>
<key>x86_64</key>
<string>10.12</string>
</dict>

View file

@ -307,11 +307,17 @@ MyDeviceNotifications *device_notifications = nil;
// CameraMacOS - Subclass for our camera server on macOS
void CameraMacOS::update_feeds() {
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101500
AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeExternalUnknown, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
NSArray *devices = session.devices;
#if __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500
AVCaptureDeviceDiscoverySession *session;
#if __MAC_OS_X_VERSION_MIN_REQUIRED >= 140000
// Avoid deprecated warning if the minimum SDK is 14.0.
session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeExternal, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
#else
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeExternalUnknown, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
#endif
NSArray<AVCaptureDevice *> *devices = session.devices;
#else
NSArray<AVCaptureDevice *> *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
#endif
// remove devices that are gone..

View file

@ -441,6 +441,9 @@ static const float earth_gravity = 9.80665;
UIInterfaceOrientation interfaceOrientation = UIInterfaceOrientationUnknown;
#if __IPHONE_OS_VERSION_MAX_ALLOWED < 140000
interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
#else
if (@available(iOS 13, *)) {
interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
@ -448,6 +451,7 @@ static const float earth_gravity = 9.80665;
interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
#endif
}
#endif
switch (interfaceOrientation) {
case UIInterfaceOrientationLandscapeLeft: {

View file

@ -2332,7 +2332,7 @@ void DisplayServerMacOS::window_set_window_buttons_offset(const Vector2i &p_offs
wd.wb_offset = p_offset / scale;
wd.wb_offset = wd.wb_offset.maxi(12);
if (wd.window_button_view) {
[wd.window_button_view setOffset:NSMakePoint(wd.wb_offset.x, wd.wb_offset.y)];
[(GodotButtonView *)wd.window_button_view setOffset:NSMakePoint(wd.wb_offset.x, wd.wb_offset.y)];
}
}