Merge pull request #48269 from akien-mga/remove-largetexture

Remove obsolete LargeTexture, it's no longer useful since 3.x
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Rémi Verschelde 2021-04-29 09:45:06 +02:00 committed by GitHub
commit 418fe155f9
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9 changed files with 3 additions and 323 deletions

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@ -1,90 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LargeTexture" inherits="Texture2D" version="4.0">
<brief_description>
A [Texture2D] capable of storing many smaller textures with offsets.
</brief_description>
<description>
A [Texture2D] capable of storing many smaller textures with offsets.
You can dynamically add pieces ([Texture2D]s) to this [LargeTexture] using different offsets.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_piece">
<return type="int">
</return>
<argument index="0" name="ofs" type="Vector2">
</argument>
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code].
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
Clears the [LargeTexture].
</description>
</method>
<method name="get_piece_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of pieces currently in this [LargeTexture].
</description>
</method>
<method name="get_piece_offset" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the offset of the piece with the index [code]idx[/code].
</description>
</method>
<method name="get_piece_texture" qualifiers="const">
<return type="Texture2D">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [Texture2D] of the piece with the index [code]idx[/code].
</description>
</method>
<method name="set_piece_offset">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="ofs" type="Vector2">
</argument>
<description>
Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code].
</description>
</method>
<method name="set_piece_texture">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
Sets the [Texture2D] of the piece with index [code]idx[/code] to [code]texture[/code].
</description>
</method>
<method name="set_size">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2">
</argument>
<description>
Sets the size of this [LargeTexture].
</description>
</method>
</methods>
<constants>
</constants>
</class>

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@ -1 +0,0 @@
<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v1 2h1v-2h2v-1zm11 0v1h2v2h1v-3zm-3 5v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-1-1h-1v-1zm-8 6v2 1h3v-1h-2v-2zm13 0v2h-2v1h3v-1-2z" fill="#e0e0e0" fill-opacity=".99608"/></svg>

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Width:  |  Height:  |  Size: 269 B

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@ -6518,8 +6518,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
type == "CurveTexture" ||
type == "GradientTexture" ||
type == "StreamTexture2D" ||
type == "AtlasTexture" ||
type == "LargeTexture") {
type == "AtlasTexture") {
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
if (!texture.is_valid()) {
continue;

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@ -81,7 +81,6 @@ bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
Ref<LargeTexture> ltex = p_from;
if (atex.is_valid()) {
Ref<Texture2D> tex = atex->get_atlas();
if (!tex.is_valid()) {
@ -94,8 +93,6 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
}
img = atlas->get_rect(atex->get_region());
} else if (ltex.is_valid()) {
img = ltex->to_image();
} else {
Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {

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@ -143,7 +143,7 @@ TextureEditor::~TextureEditor() {
//
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {

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@ -319,7 +319,7 @@ void TileSetEditor::_notification(int p_what) {
tool_editmode[EDITMODE_NAVIGATION]->set_icon(get_theme_icon("Navigation2D", "EditorIcons"));
tool_editmode[EDITMODE_BITMASK]->set_icon(get_theme_icon("PackedDataContainer", "EditorIcons"));
tool_editmode[EDITMODE_PRIORITY]->set_icon(get_theme_icon("MaterialPreviewLight1", "EditorIcons"));
tool_editmode[EDITMODE_ICON]->set_icon(get_theme_icon("LargeTexture", "EditorIcons"));
tool_editmode[EDITMODE_ICON]->set_icon(get_theme_icon("Image", "EditorIcons"));
tool_editmode[EDITMODE_Z_INDEX]->set_icon(get_theme_icon("Sort", "EditorIcons"));
scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));

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@ -729,7 +729,6 @@ void register_scene_types() {
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
ClassDB::register_class<MeshTexture>();
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();

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@ -1405,185 +1405,6 @@ MeshTexture::MeshTexture() {
//////////////////////////////////////////
int LargeTexture::get_width() const {
return size.width;
}
int LargeTexture::get_height() const {
return size.height;
}
RID LargeTexture::get_rid() const {
return RID();
}
bool LargeTexture::has_alpha() const {
for (int i = 0; i < pieces.size(); i++) {
if (pieces[i].texture->has_alpha()) {
return true;
}
}
return false;
}
int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Piece p;
p.offset = p_offset;
p.texture = p_texture;
pieces.push_back(p);
return pieces.size() - 1;
}
void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].offset = p_offset;
};
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_COND(p_texture.is_null());
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
void LargeTexture::set_size(const Size2 &p_size) {
size = p_size;
}
void LargeTexture::clear() {
pieces.clear();
size = Size2i();
}
Array LargeTexture::_get_data() const {
Array arr;
for (int i = 0; i < pieces.size(); i++) {
arr.push_back(pieces[i].offset);
arr.push_back(pieces[i].texture);
}
arr.push_back(Size2(size));
return arr;
}
void LargeTexture::_set_data(const Array &p_array) {
ERR_FAIL_COND(p_array.size() < 1);
ERR_FAIL_COND(!(p_array.size() & 1));
clear();
for (int i = 0; i < p_array.size() - 1; i += 2) {
add_piece(p_array[i], p_array[i + 1]);
}
size = Size2(p_array[p_array.size() - 1]);
}
int LargeTexture::get_piece_count() const {
return pieces.size();
}
Vector2 LargeTexture::get_piece_offset(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
return pieces[p_idx].offset;
}
Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>());
return pieces[p_idx].texture;
}
Ref<Image> LargeTexture::to_image() const {
Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
for (int i = 0; i < pieces.size(); i++) {
Ref<Image> src_img = pieces[i].texture->get_image();
img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
}
return img;
}
void LargeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece);
ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset);
ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture);
ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size);
ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear);
ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count);
ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset);
ClassDB::bind_method(D_METHOD("get_piece_texture", "idx"), &LargeTexture::get_piece_texture);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose);
}
}
void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0) {
return;
}
Size2 scale = p_rect.size / size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
}
}
void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) {
return;
}
Size2 scale = p_rect.size / p_src_rect.size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
if (!p_src_rect.intersects(rect)) {
continue;
}
Rect2 local = p_src_rect.intersection(rect);
Rect2 target = local;
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, false);
}
}
bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
if (!pieces[i].texture.is_valid()) {
continue;
}
Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
if (rect.has_point(Point2(p_x, p_y))) {
return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y);
}
}
return true;
}
LargeTexture::LargeTexture() {
}
///////////////////
void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);

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@ -297,51 +297,6 @@ public:
MeshTexture();
};
class LargeTexture : public Texture2D {
GDCLASS(LargeTexture, Texture2D);
RES_BASE_EXTENSION("largetex");
protected:
struct Piece {
Point2 offset;
Ref<Texture2D> texture;
};
Vector<Piece> pieces;
Size2i size;
Array _get_data() const;
void _set_data(const Array &p_array);
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
void set_piece_offset(int p_idx, const Point2 &p_offset);
void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture);
void set_size(const Size2 &p_size);
void clear();
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture2D> get_piece_texture(int p_idx) const;
Ref<Image> to_image() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
LargeTexture();
};
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Texture);