Merge pull request #59456 from Calinou/color-expose-to-linear-srgb

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Rémi Verschelde 2022-03-28 13:36:19 +02:00 committed by GitHub
commit 41d075de58
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3 changed files with 33 additions and 0 deletions

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@ -1656,6 +1656,8 @@ static void _register_variant_builtin_methods() {
bind_method(Color, darkened, sarray("amount"), varray()); bind_method(Color, darkened, sarray("amount"), varray());
bind_method(Color, blend, sarray("over"), varray()); bind_method(Color, blend, sarray("over"), varray());
bind_method(Color, get_luminance, sarray(), varray()); bind_method(Color, get_luminance, sarray(), varray());
bind_method(Color, to_linear, sarray(), varray());
bind_method(Color, to_srgb, sarray(), varray());
bind_method(Color, is_equal_approx, sarray("to"), varray()); bind_method(Color, is_equal_approx, sarray("to"), varray());

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@ -183,6 +183,7 @@
<description> <description>
Returns the luminance of the color in the [code][0.0, 1.0][/code] range. Returns the luminance of the color in the [code][0.0, 1.0][/code] range.
This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark. This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
[b]Note:[/b] [method get_luminance] relies on the colour being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use [method to_linear] to convert it to the linear color space first.
</description> </description>
</method> </method>
<method name="get_named_color" qualifiers="static"> <method name="get_named_color" qualifiers="static">
@ -404,6 +405,12 @@
[/codeblocks] [/codeblocks]
</description> </description>
</method> </method>
<method name="to_linear" qualifiers="const">
<return type="Color" />
<description>
Returns the color converted to the linear color space. This assumes the original color is in the sRGB color space. See also [method to_srgb] which performs the opposite operation.
</description>
</method>
<method name="to_rgba32" qualifiers="const"> <method name="to_rgba32" qualifiers="const">
<return type="int" /> <return type="int" />
<description> <description>
@ -436,6 +443,12 @@
[/codeblocks] [/codeblocks]
</description> </description>
</method> </method>
<method name="to_srgb" qualifiers="const">
<return type="Color" />
<description>
Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This assumes the original color is in the linear color space. See also [method to_linear] which performs the opposite operation.
</description>
</method>
</methods> </methods>
<members> <members>
<member name="a" type="float" setter="" getter="" default="1.0"> <member name="a" type="float" setter="" getter="" default="1.0">

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@ -144,6 +144,24 @@ TEST_CASE("[Color] Conversion methods") {
"The string representation should match the expected value."); "The string representation should match the expected value.");
} }
TEST_CASE("[Color] Linear <-> sRGB conversion") {
const Color color = Color(0.35, 0.5, 0.6, 0.7);
const Color color_linear = color.to_linear();
const Color color_srgb = color.to_srgb();
CHECK_MESSAGE(
color_linear.is_equal_approx(Color(0.100481, 0.214041, 0.318547, 0.7)),
"The color converted to linear color space should match the expected value.");
CHECK_MESSAGE(
color_srgb.is_equal_approx(Color(0.62621, 0.735357, 0.797738, 0.7)),
"The color converted to sRGB color space should match the expected value.");
CHECK_MESSAGE(
color_linear.to_srgb().is_equal_approx(Color(0.35, 0.5, 0.6, 0.7)),
"The linear color converted back to sRGB color space should match the expected value.");
CHECK_MESSAGE(
color_srgb.to_linear().is_equal_approx(Color(0.35, 0.5, 0.6, 0.7)),
"The sRGB color converted back to linear color space should match the expected value.");
}
TEST_CASE("[Color] Named colors") { TEST_CASE("[Color] Named colors") {
CHECK_MESSAGE( CHECK_MESSAGE(
Color::named("red").is_equal_approx(Color::hex(0xFF0000FF)), Color::named("red").is_equal_approx(Color::hex(0xFF0000FF)),