Fix crash in GodotNavigationServer::map_get_path, fixes #60413

This commit is contained in:
Pawel Lampe 2022-04-22 18:19:11 +02:00
parent 3ba980379d
commit 41d788375a

View file

@ -156,10 +156,10 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
while (found_route == false) {
{
gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
// Takes the current least_cost_poly neighbors and compute the traveled_distance of each
for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
const gd::Edge &edge = least_cost_poly->poly->edges[i];
if (!edge.other_polygon)
continue;