Added new method to replace an already added node to the animation state machine
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3 changed files with 34 additions and 0 deletions
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@ -28,6 +28,17 @@
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Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
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</description>
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</method>
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<method name="replace_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="node" type="AnimationNode">
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</argument>
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<description>
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Replaces the node and keeps its transitions unchanged.
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</description>
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</method>
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<method name="add_transition">
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<return type="void">
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</return>
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@ -565,6 +565,27 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
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p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
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}
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void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) {
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ERR_FAIL_COND(states.has(p_name) == false);
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ERR_FAIL_COND(p_node.is_null());
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ERR_FAIL_COND(String(p_name).find("/") != -1);
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{
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Ref<AnimationNode> node = states[p_name].node;
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if (node.is_valid()) {
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node->disconnect_compat("tree_changed", this, "_tree_changed");
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}
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}
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states[p_name].node = p_node;
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emit_changed();
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emit_signal("tree_changed");
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p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
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}
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Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
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ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
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@ -949,6 +970,7 @@ void AnimationNodeStateMachine::_tree_changed() {
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void AnimationNodeStateMachine::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeStateMachine::add_node, DEFVAL(Vector2()));
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ClassDB::bind_method(D_METHOD("replace_node", "name", "node"), &AnimationNodeStateMachine::replace_node);
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ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node);
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ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node);
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ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node);
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@ -178,6 +178,7 @@ public:
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virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
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void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
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void replace_node(const StringName &p_name, Ref<AnimationNode> p_node);
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Ref<AnimationNode> get_node(const StringName &p_name) const;
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void remove_node(const StringName &p_name);
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void rename_node(const StringName &p_name, const StringName &p_new_name);
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