Add icon_script_extend & update the icon @runtime
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2 changed files with 16 additions and 1 deletions
8
editor/icons/icon_script_extend.svg
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8
editor/icons/icon_script_extend.svg
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@ -0,0 +1,8 @@
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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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<g transform="translate(0 -1036.4)">
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<path transform="translate(0 1036.4)" d="m6 1v1c-0.55228 0-1 0.44772-1 1v10h-1v-2h-2v2c2.826e-4 0.35698 0.19084 0.68674 0.5 0.86523 0.15194 0.088045 0.32439 0.13452 0.5 0.13477v1h7c0.73866 0 1.3763-0.40437 1.7227-1h-3.7227v-4h4v-5h3v-2c0-1.1046-0.89543-2-2-2z" fill="#e0e0e0"/>
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<path transform="translate(0 1036.4)" d="m6 1c-1.1046 0-2 0.89543-2 2v7h-2-1v1 2c0 1.1046 0.89543 2 2 2s2-0.89543 2-2v-10c0-0.55228 0.44772-1 1-1s1 0.44772 1 1v1 1 1h1 4v-1h-4v-1-1c0-1.1046-0.89543-2-2-2zm-4 10h2v2c0 0.55228-0.44772 1-1 1s-1-0.44772-1-1v-2z" fill="#b4b4b4"/>
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<circle cx="3" cy="1048.4" rx="1" ry="1" fill="#e0e0e0"/>
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<path d="m16 1048.4-3-3v2h-4v2h4v2z" fill="#68b6ff" fill-rule="evenodd"/>
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</g>
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</svg>
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After Width: | Height: | Size: 833 B |
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@ -1613,6 +1613,14 @@ void SceneTreeDock::_delete_confirm() {
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void SceneTreeDock::_update_script_button() {
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if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
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button_create_script->show();
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Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
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if (n->get_script().is_null()) {
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button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
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button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node."));
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} else {
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button_create_script->set_icon(get_icon("ScriptExtend", "EditorIcons"));
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button_create_script->set_tooltip(TTR("Extend the selected node's script with a new or existing script."));
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}
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} else {
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button_create_script->hide();
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}
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@ -2359,7 +2367,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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tb = memnew(ToolButton);
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tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
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tb->set_tooltip(TTR("Attach a new or existing script for the selected node."));
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tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
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filter_hbc->add_child(tb);
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tb->hide();
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