Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key generally used in other applications to open the help menu.
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1 changed files with 1 additions and 1 deletions
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@ -6821,7 +6821,7 @@ EditorNode::EditorNode() {
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1);
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1);
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#endif
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#endif
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ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
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ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
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ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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