return boxed long when marshalling a godot int to mono runtime in dynamic contexts
(cherry picked from commit 60fcefba69
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1 changed files with 2 additions and 2 deletions
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@ -554,8 +554,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
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return BOX_BOOLEAN(val);
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return BOX_BOOLEAN(val);
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}
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}
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case Variant::INT: {
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case Variant::INT: {
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int32_t val = p_var->operator signed int();
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int64_t val = p_var->operator int64_t();
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return BOX_INT32(val);
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return BOX_INT64(val);
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}
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}
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case Variant::REAL: {
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case Variant::REAL: {
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#ifdef REAL_T_IS_DOUBLE
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#ifdef REAL_T_IS_DOUBLE
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