Tweak the built-ins color highlighting in the shader editor
This makes built-ins easier to distinguish from keywords at a quick glance.
This commit is contained in:
parent
f34a8c7f0e
commit
42a4bd1ca2
1 changed files with 21 additions and 13 deletions
|
@ -144,23 +144,31 @@ void ShaderTextEditor::_load_theme_settings() {
|
|||
List<String> keywords;
|
||||
ShaderLanguage::get_keyword_list(&keywords);
|
||||
|
||||
if (shader.is_valid()) {
|
||||
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
|
||||
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
|
||||
keywords.push_back(F->key());
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).size(); i++) {
|
||||
keywords.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
|
||||
get_text_edit()->add_keyword_color(E->get(), keyword_color);
|
||||
}
|
||||
|
||||
//colorize comments
|
||||
// Colorize built-ins like `COLOR` differently to make them easier
|
||||
// to distinguish from keywords at a quick glance.
|
||||
|
||||
List<String> built_ins;
|
||||
if (shader.is_valid()) {
|
||||
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
|
||||
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
|
||||
built_ins.push_back(F->key());
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).size(); i++) {
|
||||
built_ins.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
|
||||
get_text_edit()->add_keyword_color(E->get(), member_variable_color);
|
||||
}
|
||||
|
||||
// Colorize comments.
|
||||
get_text_edit()->add_color_region("/*", "*/", comment_color, false);
|
||||
get_text_edit()->add_color_region("//", "", comment_color, false);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue