Make curve interpolate crash less.
(cherry picked from commit d67c5afa95
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@ -5644,6 +5644,8 @@ struct EditorSceneImporterGLTFInterpolate<Quat> {
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template <class T>
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T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
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ERR_FAIL_COND_V(!p_values.size(), T());
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ERR_FAIL_COND_V(p_times.size() != p_values.size(), p_values[0]);
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//could use binary search, worth it?
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int idx = -1;
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for (int i = 0; i < p_times.size(); i++) {
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