Merge pull request #14350 from willnationsdev/miscellaneous-docs
[DOCS] Camera2D, EditorScript, EditorFileSystemDirectory [ci skip]
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42c01ba136
3 changed files with 26 additions and 1 deletions
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@ -23,6 +23,7 @@
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<return type="void">
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</return>
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<description>
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Removes any [code]Camera2D[/code] from the ancestor [Viewport]'s internal currently-assigned camera.
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</description>
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</method>
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<method name="force_update_scroll">
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@ -43,24 +44,28 @@
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<return type="Vector2">
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</return>
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<description>
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Returns the location of the [code]Camera2D[/code]'s screen-center, relative to the origin.
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</description>
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</method>
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<method name="get_custom_viewport" qualifiers="const">
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<return type="Node">
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</return>
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<description>
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Returns the [Viewport] used by the camera if it is not using the default viewport.
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</description>
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</method>
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<method name="get_h_offset" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the horizontal offset of the camera.
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</description>
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</method>
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<method name="get_v_offset" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the vertical offset of the camera.
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</description>
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</method>
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<method name="make_current">
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@ -84,6 +89,7 @@
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<argument index="0" name="viewport" type="Node">
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</argument>
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<description>
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Assigns a custom [Viewport] node to the [code]Camera2D[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead.
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</description>
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</method>
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<method name="set_h_offset">
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@ -92,6 +98,7 @@
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<argument index="0" name="ofs" type="float">
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</argument>
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<description>
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The camera's horizontal offset is set to [code]ofs[/code].
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</description>
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</method>
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<method name="set_v_offset">
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@ -100,6 +107,7 @@
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<argument index="0" name="ofs" type="float">
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</argument>
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<description>
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The camera's vertical offset is set to [code]ofs[/code].
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</description>
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</method>
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</methods>
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@ -170,8 +178,10 @@
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</members>
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<constants>
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<constant name="ANCHOR_MODE_FIXED_TOP_LEFT" value="0" enum="AnchorMode">
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The camera's position is fixed so that the top-left corner is always at the origin.
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</constant>
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<constant name="ANCHOR_MODE_DRAG_CENTER" value="1" enum="AnchorMode">
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The camera's position takes into account vertical/horizontal offsets and the screen size.
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</constant>
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</constants>
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</class>
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@ -4,6 +4,7 @@
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A diretory for the resource filesystem.
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</brief_description>
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<description>
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A more generalized, low-level variation of the directory concept.
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</description>
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<tutorials>
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</tutorials>
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@ -16,6 +17,7 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the index of the directory with name [code]name[/code] or [code]-1[/code] if not found.
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</description>
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</method>
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<method name="find_file_index" qualifiers="const">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the index of the file with name [code]name[/code] or [code]-1[/code] if not found.
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</description>
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</method>
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<method name="get_file" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the name of the file at index [code]idx[/code].
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</description>
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</method>
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<method name="get_file_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of files in this directory.
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</description>
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</method>
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<method name="get_file_import_is_valid" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the file at index [code]idx[/code] imported properly.
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</description>
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</method>
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<method name="get_file_path" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the path to the file at index [code]idx[/code].
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</description>
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</method>
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<method name="get_file_type" qualifiers="const">
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@ -62,24 +69,28 @@
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the file extension of the file at index [code]idx[/code].
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</description>
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</method>
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<method name="get_name">
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<return type="String">
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</return>
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<description>
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Returns the name of this directory.
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</description>
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</method>
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<method name="get_parent">
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<return type="EditorFileSystemDirectory">
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</return>
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<description>
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Returns the parent directory for this directory or null if called on a directory at [code]res://[/code] or [code]user://[/code].
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</description>
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</method>
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<method name="get_path" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the path to this directory.
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</description>
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</method>
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<method name="get_subdir">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the subdirectory at index [code]idx[/code].
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</description>
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</method>
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<method name="get_subdir_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of subdirectories in this directory.
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</description>
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</method>
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</methods>
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@ -9,7 +9,7 @@
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[codeblock]
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tool
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extends EditorScript
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func _run():
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print("Hello from the Godot Editor!")
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[/codeblock]
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Adds [code]node[/code] as a child of the root node in the editor context.
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WARNING: The implementation of this method is currently disabled.
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</description>
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</method>
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<method name="get_editor_interface">
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