diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd index 34b5ba45b72..a379d915a9c 100644 --- a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd +++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd @@ -2,8 +2,9 @@ extends _BASE_ -const SPEED: float = 300.0 -const JUMP_VELOCITY: float = -400.0 + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd index cbc9cf1064c..360b199e569 100644 --- a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd +++ b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd @@ -2,8 +2,9 @@ extends _BASE_ -const SPEED: float = 5.0 -const JUMP_VELOCITY: float = 4.5 + +const SPEED = 5.0 +const JUMP_VELOCITY = 4.5 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") diff --git a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd index 8614bb8b17d..b27b3e56553 100644 --- a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd +++ b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd @@ -2,10 +2,12 @@ @tool extends EditorPlugin + func _enter_tree() -> void: - # Initialization of the plugin goes here. - pass + # Initialization of the plugin goes here. + pass + func _exit_tree() -> void: - # Clean-up of the plugin goes here. - pass + # Clean-up of the plugin goes here. + pass diff --git a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd index fdb174c7ed0..fdb8550d431 100644 --- a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd +++ b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd @@ -2,6 +2,7 @@ @tool extends EditorScript + +# Called when the script is executed (using File -> Run in Script Editor). func _run() -> void: - # Called when the script is executed (using File -> Run in Script Editor). - pass + pass diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor_templates/Node/default.gd index ee5c0b99cc8..cb96a215377 100644 --- a/modules/gdscript/editor_templates/Node/default.gd +++ b/modules/gdscript/editor_templates/Node/default.gd @@ -2,10 +2,12 @@ extends _BASE_ + # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd index cf6d68333d1..283a95d3b49 100644 --- a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd +++ b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd @@ -1,38 +1,50 @@ # meta-description: Visual shader's node plugin template @tool -extends _BASE_ class_name VisualShaderNode_CLASS_ +extends _BASE_ + func _get_name() -> String: return "_CLASS_" + func _get_category() -> String: return "" + func _get_description() -> String: return "" + func _get_return_icon_type() -> int: return PORT_TYPE_SCALAR + func _get_input_port_count() -> int: return 0 + func _get_input_port_name(port: int) -> String: return "" + func _get_input_port_type(port: int) -> int: return PORT_TYPE_SCALAR + func _get_output_port_count() -> int: return 1 + func _get_output_port_name(port: int) -> String: return "result" + func _get_output_port_type(port: int) -> int: return PORT_TYPE_SCALAR -func _get_code(input_vars: Array[String], output_vars: Array[String], mode: int, type: int) -> String: + +func _get_code(input_vars: Array[String], output_vars: Array[String], + mode: int, type: int) -> String: return output_vars[0] + " = 0.0;" diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 350962ba1b0..c06137c3cc0 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -68,14 +68,21 @@ Ref