Rename the ".mono" folder to ".godot/mono"
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72aaf81518
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42e70a77ef
3 changed files with 9 additions and 9 deletions
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@ -14,15 +14,15 @@
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<GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir>
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<GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir>
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<!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.mono\temp\'. -->
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<BaseOutputPath>$(GodotProjectDir).mono\temp\bin\</BaseOutputPath>
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<OutputPath>$(GodotProjectDir).mono\temp\bin\$(Configuration)\</OutputPath>
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<!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.godot\mono\temp\'. -->
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<BaseOutputPath>$(GodotProjectDir).godot\mono\temp\bin\</BaseOutputPath>
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<OutputPath>$(GodotProjectDir).godot\mono\temp\bin\$(Configuration)\</OutputPath>
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<!--
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Use custom IntermediateOutputPath and BaseIntermediateOutputPath only if it wasn't already set.
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Otherwise the old values may have already been changed by MSBuild which can cause problems with NuGet.
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-->
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<IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\$(Configuration)\</IntermediateOutputPath>
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<BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\</BaseIntermediateOutputPath>
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<IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\$(Configuration)\</IntermediateOutputPath>
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<BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\</BaseIntermediateOutputPath>
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<!-- Do not append the target framework name to the output path. -->
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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@ -102,11 +102,11 @@
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-->
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<Reference Include="GodotSharp">
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<Private>false</Private>
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<HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
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<HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
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<Private>false</Private>
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<HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
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<HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@ -121,7 +121,7 @@ namespace GodotTools.IdeMessaging
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this.messageHandler = messageHandler;
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this.logger = logger;
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string projectMetadataDir = Path.Combine(godotProjectDir, ".mono", "metadata");
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string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
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MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
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@ -122,7 +122,7 @@ public:
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private:
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_GodotSharpDirs() {
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res_data_dir = "res://.mono";
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res_data_dir = "res://.godot/mono";
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res_metadata_dir = res_data_dir.plus_file("metadata");
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res_assemblies_base_dir = res_data_dir.plus_file("assemblies");
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res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());
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