doc: Update version string for 3.0.2

This commit is contained in:
Rémi Verschelde 2018-02-27 13:57:10 +01:00
parent a4b077a0ba
commit 42e82b9377
484 changed files with 484 additions and 484 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GDScript" category="Core" version="3.0.1">
<class name="@GDScript" category="Core" version="3.0.2">
<brief_description>
Built-in GDScript functions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GlobalScope" category="Core" version="3.0.1">
<class name="@GlobalScope" category="Core" version="3.0.2">
<brief_description>
Global scope constants and variables.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@NativeScript" category="Core" version="3.0.1">
<class name="@NativeScript" category="Core" version="3.0.2">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@VisualScript" category="Core" version="3.0.1">
<class name="@VisualScript" category="Core" version="3.0.2">
<brief_description>
Built-in visual script functions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AABB" category="Built-In Types" version="3.0.1">
<class name="AABB" category="Built-In Types" version="3.0.2">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.0.1">
<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
Anchor point in AR Space
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.0.1">
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.0.2">
<brief_description>
A camera node with a few overrules for AR/VR applied such as location tracking.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRController" inherits="Spatial" category="Core" version="3.0.1">
<class name="ARVRController" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
A spatial node representing a spatially tracked controller.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRInterface" inherits="Reference" category="Core" version="3.0.1">
<class name="ARVRInterface" inherits="Reference" category="Core" version="3.0.2">
<brief_description>
Base class for ARVR interface implementation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.0.1">
<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
Our origin point in AR/VR.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.0.1">
<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.0.2">
<brief_description>
A tracked object
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRServer" inherits="Object" category="Core" version="3.0.1">
<class name="ARVRServer" inherits="Object" category="Core" version="3.0.2">
<brief_description>
This is our AR/VR Server.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" category="Core" version="3.0.1">
<class name="AStar" inherits="Reference" category="Core" version="3.0.2">
<brief_description>
AStar class representation that uses vectors as edges.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.0.1">
<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.0.2">
<brief_description>
Base dialog for user notification.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0.1">
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Sprite node that can use multiple textures for animation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0.1">
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0.2">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Animation" inherits="Resource" category="Core" version="3.0.1">
<class name="Animation" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
Contains data used to animate everything in the engine.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationPlayer" inherits="Node" category="Core" version="3.0.1">
<class name="AnimationPlayer" inherits="Node" category="Core" version="3.0.2">
<brief_description>
Container and player of [Animation] resources.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.0.1">
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.0.2">
<brief_description>
Animation Player that uses a node graph for blending Animations.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area" inherits="CollisionObject" category="Core" version="3.0.1">
<class name="Area" inherits="CollisionObject" category="Core" version="3.0.2">
<brief_description>
General purpose area node for detection and 3D physics influence.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.0.1">
<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.0.2">
<brief_description>
2D area for detection and 2D physics influence.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Array" category="Built-In Types" version="3.0.1">
<class name="Array" category="Built-In Types" version="3.0.2">
<brief_description>
Generic array datatype.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.1">
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.2">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture" category="Core" version="3.0.1">
<class name="AtlasTexture" inherits="Texture" category="Core" version="3.0.2">
<brief_description>
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.0.1">
<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
Stores information about the audiobusses.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffect" inherits="Resource" category="Core" version="3.0.1">
<class name="AudioEffect" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
Audio Effect For Audio.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Amplify audio effect to an Audio bus.
Increases or decreases the volume of the selected audio bus.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.0.1">
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.0.2">
<brief_description>
Adds a band limit filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.0.1">
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.0.2">
<brief_description>
Adds a band pass filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a chorus audio effect.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Compressor audio effect to an Audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Distortion audio effect to an Audio bus.
Modify the sound to make it dirty.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.0.1">
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.0.2">
<brief_description>
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.0.1">
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.0.2">
<brief_description>
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.0.1">
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.0.2">
<brief_description>
Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.0.1">
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.0.2">
<brief_description>
Adds a high pass filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.0.1">
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.0.2">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a soft clip Limiter audio effect to an Audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.0.1">
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.0.2">
<brief_description>
Adds a low pass filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.0.1">
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.0.2">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.0.1">
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.0.2">
<brief_description>
Adds a notch filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Panner audio effect to an Audio bus. Pans sound left or right.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Pitch shift audio effect to an Audio bus.
Raises or lowers the pitch of original sound.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.0.1">
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.0.2">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioServer" inherits="Object" category="Core" version="3.0.1">
<class name="AudioServer" inherits="Object" category="Core" version="3.0.2">
<brief_description>
Server interface for low level audio access.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStream" inherits="Resource" category="Core" version="3.0.1">
<class name="AudioStream" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
Base class for audio streams.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.0.1">
<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.0.2">
<brief_description>
Meta class for playing back audio.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0.1">
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0.2">
<brief_description>
Plays back audio.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.1">
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Plays audio in 2D.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0.1">
<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
Plays 3D sound in 3D space
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.0.1">
<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.0.2">
<brief_description>
Plays audio with random pitch tweaking.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.0.1">
<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.0.2">
<brief_description>
Plays audio.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.0.1">
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.0.1">
<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.0.2">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.0.1">
<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BaseButton" inherits="Control" category="Core" version="3.0.1">
<class name="BaseButton" inherits="Control" category="Core" version="3.0.2">
<brief_description>
Base class for different kinds of buttons.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Basis" category="Built-In Types" version="3.0.1">
<class name="Basis" category="Built-In Types" version="3.0.2">
<brief_description>
3x3 matrix datatype.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitMap" inherits="Resource" category="Core" version="3.0.1">
<class name="BitMap" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
Boolean matrix.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitmapFont" inherits="Font" category="Core" version="3.0.1">
<class name="BitmapFont" inherits="Font" category="Core" version="3.0.2">
<brief_description>
Renders text using [code]*.fnt[/code] fonts.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.0.1">
<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
A node that will attach to a bone.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxContainer" inherits="Container" category="Core" version="3.0.1">
<class name="BoxContainer" inherits="Container" category="Core" version="3.0.2">
<brief_description>
Base class for box containers.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxShape" inherits="Shape" category="Core" version="3.0.1">
<class name="BoxShape" inherits="Shape" category="Core" version="3.0.2">
<brief_description>
Box shape resource.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" category="Core" version="3.0.1">
<class name="Button" inherits="BaseButton" category="Core" version="3.0.2">
<brief_description>
Standard themed Button.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ButtonGroup" inherits="Resource" category="Core" version="3.0.1">
<class name="ButtonGroup" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
Group of Buttons.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Camera" inherits="Spatial" category="Core" version="3.0.1">
<class name="Camera" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
Camera node, displays from a point of view.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Camera2D" inherits="Node2D" category="Core" version="3.0.1">
<class name="Camera2D" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Camera node for 2D scenes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItem" inherits="Node" category="Core" version="3.0.1">
<class name="CanvasItem" inherits="Node" category="Core" version="3.0.2">
<brief_description>
Base class of anything 2D.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.0.1">
<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.0.2">
<brief_description>
A material for [CanvasItem]s.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" category="Core" version="3.0.1">
<class name="CanvasLayer" inherits="Node" category="Core" version="3.0.2">
<brief_description>
Canvas drawing layer.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.0.1">
<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Tint the entire canvas.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.0.1">
<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.0.2">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape" inherits="Shape" category="Core" version="3.0.1">
<class name="CapsuleShape" inherits="Shape" category="Core" version="3.0.2">
<brief_description>
Capsule shape for collisions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.0.1">
<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.0.2">
<brief_description>
Capsule shape for 2D collisions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CenterContainer" inherits="Container" category="Core" version="3.0.1">
<class name="CenterContainer" inherits="Container" category="Core" version="3.0.2">
<brief_description>
Keeps children controls centered.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CheckBox" inherits="Button" category="Core" version="3.0.1">
<class name="CheckBox" inherits="Button" category="Core" version="3.0.2">
<brief_description>
Binary choice user interface widget
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CheckButton" inherits="Button" category="Core" version="3.0.1">
<class name="CheckButton" inherits="Button" category="Core" version="3.0.2">
<brief_description>
Checkable button.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.0.1">
<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.0.2">
<brief_description>
Circular shape for 2D collisions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ClassDB" inherits="Object" category="Core" version="3.0.1">
<class name="ClassDB" inherits="Object" category="Core" version="3.0.2">
<brief_description>
Class information repository.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionObject" inherits="Spatial" category="Core" version="3.0.1">
<class name="CollisionObject" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
Base node for collision objects.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.0.1">
<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Base node for 2D collision objects.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.1">
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
Editor-only class for defining a collision polygon in 3D space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.1">
<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Defines a 2D collision polygon.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionShape" inherits="Spatial" category="Core" version="3.0.1">
<class name="CollisionShape" inherits="Spatial" category="Core" version="3.0.2">
<brief_description>
Node that represents collision shape data in 3D space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.0.1">
<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.0.2">
<brief_description>
Node that represents collision shape data in 2D space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Color" category="Built-In Types" version="3.0.1">
<class name="Color" category="Built-In Types" version="3.0.2">
<brief_description>
Color in RGBA format with some support for ARGB format.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.0.1">
<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.0.2">
<brief_description>
Color picker control.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPickerButton" inherits="Button" category="Core" version="3.0.1">
<class name="ColorPickerButton" inherits="Button" category="Core" version="3.0.2">
<brief_description>
Button that pops out a [ColorPicker]
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorRect" inherits="Control" category="Core" version="3.0.1">
<class name="ColorRect" inherits="Control" category="Core" version="3.0.2">
<brief_description>
Colored rect for canvas.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.0.1">
<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.0.2">
<brief_description>
Concave polygon shape.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.0.1">
<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.0.2">
<brief_description>
Concave polygon 2D shape resource for physics.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0.1">
<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0.2">
<brief_description>
A twist joint between two 3D bodies
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConfigFile" inherits="Reference" category="Core" version="3.0.1">
<class name="ConfigFile" inherits="Reference" category="Core" version="3.0.2">
<brief_description>
Helper class to handle INI-style files.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.0.1">
<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.0.2">
<brief_description>
Dialog for confirmation of actions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Container" inherits="Control" category="Core" version="3.0.1">
<class name="Container" inherits="Control" category="Core" version="3.0.2">
<brief_description>
Base node for containers.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Control" inherits="CanvasItem" category="Core" version="3.0.1">
<class name="Control" inherits="CanvasItem" category="Core" version="3.0.2">
<brief_description>
All User Interface nodes inherit from Control. Features anchors and margins to adapt its position and size to its parent.
</brief_description>

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