Fix CSGMesh undo not refreshing gizmo
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1 changed files with 1 additions and 1 deletions
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@ -880,7 +880,7 @@ void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
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mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
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}
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_make_dirty();
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_mesh_changed();
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}
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Ref<Mesh> CSGMesh3D::get_mesh() {
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