Fix issues with custom tracks on reimport
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parent
c85a51cf87
commit
4313a7bdc8
2 changed files with 8 additions and 6 deletions
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@ -943,9 +943,9 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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ERR_CONTINUE(anim.is_null());
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if (!p_animations.has(anim)) {
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// We are making external files so they are modifiable
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// Tracks from source file should be set as imported, anything else is a custom track.
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for (int i = 0; i < anim->get_track_count(); i++) {
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anim->track_set_imported(i, false);
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anim->track_set_imported(i, true);
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}
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String ext_name;
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@ -957,10 +957,9 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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}
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if (FileAccess::exists(ext_name) && p_keep_animations) {
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//try to keep custom animation tracks
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// Copy custom animation tracks from previously imported files.
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Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
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if (old_anim.is_valid()) {
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//meergeee
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for (int i = 0; i < old_anim->get_track_count(); i++) {
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if (!old_anim->track_is_imported(i)) {
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old_anim->copy_track(i, anim);
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@ -970,7 +969,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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}
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}
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anim->set_path(ext_name, true); //if not set, then its never saved externally
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anim->set_path(ext_name, true); // Set path to save externally.
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ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
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p_animations[anim] = anim;
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}
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@ -2577,7 +2577,10 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
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p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
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p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
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p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
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p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
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if (track_get_type(p_track) == TYPE_VALUE) {
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p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
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}
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for (int i = 0; i < track_get_key_count(p_track); i++) {
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p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
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}
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