diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 1aa71113e9a..c199c1aae6b 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -4,7 +4,7 @@
Most basic 3D game object, parent of all 3D-related nodes.
- Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
+ Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad].
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 986810edf29..b2a48490c2d 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -667,7 +667,7 @@
Main window initial position.
[code]0[/code] - "Absolute", [member display/window/size/initial_position] is used to set window position.
[code]1[/code] - "Primary Screen Center".
- [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set window position.
+ [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set the screen.
Main window initial screen, this settings is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]).
diff --git a/doc/classes/VisibleOnScreenEnabler2D.xml b/doc/classes/VisibleOnScreenEnabler2D.xml
index 8590e9cc9fa..68e510a6dcb 100644
--- a/doc/classes/VisibleOnScreenEnabler2D.xml
+++ b/doc/classes/VisibleOnScreenEnabler2D.xml
@@ -24,7 +24,7 @@
Corresponds to [constant Node.PROCESS_MODE_ALWAYS].
- Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED.
+ Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].
diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml
index db65ce62f2a..cdada35970f 100644
--- a/doc/classes/XRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -210,7 +210,7 @@
This interface supports quad rendering (not yet supported by Godot).
- this interface supports VR.
+ This interface supports VR.
This interface supports AR (video background and real world tracking).