Mono: Update welcome message with current state

This commit is contained in:
Rémi Verschelde 2019-03-12 19:33:47 +01:00
parent dba5d2bb27
commit 4326fd5a7e

View file

@ -457,12 +457,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
about_label->set_autowrap(true);
String about_text =
String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
"It is currently in an alpha stage and is not suitable for use in production.\n\n" +
"As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
"Bugs and usability issues will be addressed gradually over future 3.x releases, " +
"including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
String("C# support in Godot Engine is in late alpha stage and, while already usable, ") +
"it is not meant for use in production.\n\n" +
"Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " +
"Bugs and usability issues will be addressed gradually over future releases, " +
"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
about_label->set_text(about_text);