Fix ThemeDB initialization in tests

Also fixes class name shadowing in Viewport/Window tests.
This commit is contained in:
Yuri Sizov 2023-09-04 18:07:16 +02:00
parent 75de1ca768
commit 4328ffcc79
6 changed files with 45 additions and 28 deletions

View file

@ -570,9 +570,15 @@ Error Main::test_setup() {
ResourceLoader::load_path_remaps();
// Initialize ThemeDB early so that scene types can register their theme items.
// Default theme will be initialized later, after modules and ScriptServer are ready.
initialize_theme_db();
register_scene_types();
register_driver_types();
register_scene_singletons();
initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
@ -588,9 +594,7 @@ Error Main::test_setup() {
register_platform_apis();
// Theme needs modules to be initialized so that sub-resources can be loaded.
initialize_theme_db();
theme_db->initialize_theme();
register_scene_singletons();
theme_db->initialize_theme_noproject();
initialize_navigation_server();
@ -2561,9 +2565,15 @@ Error Main::setup2() {
OS::get_singleton()->benchmark_begin_measure("scene");
// Initialize ThemeDB early so that scene types can register their theme items.
// Default theme will be initialized later, after modules and ScriptServer are ready.
initialize_theme_db();
register_scene_types();
register_driver_types();
register_scene_singletons();
initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
@ -2581,11 +2591,6 @@ Error Main::setup2() {
register_platform_apis();
// Theme needs modules to be initialized so that sub-resources can be loaded.
// Default theme is initialized later, after ScriptServer is ready.
initialize_theme_db();
register_scene_singletons();
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"), String());
GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));

View file

@ -91,6 +91,18 @@ void ThemeDB::initialize_theme_noproject() {
}
}
void ThemeDB::finalize_theme() {
if (!RenderingServer::get_singleton()) {
WARN_PRINT("Finalizing theme when there is no RenderingServer is an error; check the order of operations.");
}
default_theme.unref();
fallback_font.unref();
fallback_icon.unref();
fallback_stylebox.unref();
}
// Universal fallback Theme resources.
void ThemeDB::set_default_theme(const Ref<Theme> &p_default) {

View file

@ -61,6 +61,7 @@ protected:
public:
void initialize_theme();
void initialize_theme_noproject();
void finalize_theme();
// Universal Theme resources

View file

@ -43,8 +43,8 @@
namespace TestViewport {
class NotificationControl : public Control {
GDCLASS(NotificationControl, Control);
class NotificationControlViewport : public Control {
GDCLASS(NotificationControlViewport, Control);
protected:
void _notification(int p_what) {
@ -63,11 +63,11 @@ public:
bool mouse_over = false;
};
// `NotificationControl`-derived class that additionally
// `NotificationControlViewport`-derived class that additionally
// - allows start Dragging
// - stores mouse information of last event
class DragStart : public NotificationControl {
GDCLASS(DragStart, NotificationControl);
class DragStart : public NotificationControlViewport {
GDCLASS(DragStart, NotificationControlViewport);
public:
MouseButton last_mouse_button;
@ -93,9 +93,9 @@ public:
}
};
// `NotificationControl`-derived class that acts as a Drag and Drop target.
class DragTarget : public NotificationControl {
GDCLASS(DragTarget, NotificationControl);
// `NotificationControlViewport`-derived class that acts as a Drag and Drop target.
class DragTarget : public NotificationControlViewport {
GDCLASS(DragTarget, NotificationControlViewport);
public:
Variant drag_data;

View file

@ -38,8 +38,8 @@
namespace TestWindow {
class NotificationControl : public Control {
GDCLASS(NotificationControl, Control);
class NotificationControlWindow : public Control {
GDCLASS(NotificationControlWindow, Control);
protected:
void _notification(int p_what) {
@ -69,7 +69,7 @@ TEST_CASE("[SceneTree][Window]") {
w->set_content_scale_size(Size2i(200, 200));
w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
NotificationControl *c = memnew(NotificationControl);
NotificationControlWindow *c = memnew(NotificationControlWindow);
w->add_child(c);
c->set_size(Size2i(100, 100));
c->set_position(Size2i(-50, -50));

View file

@ -212,7 +212,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
PhysicsServer2D *physics_server_2d = nullptr;
NavigationServer3D *navigation_server_3d = nullptr;
NavigationServer2D *navigation_server_2d = nullptr;
ThemeDB *theme_db = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
reinitialize();
@ -238,6 +237,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
// ThemeDB requires RenderingServer to initialize the default theme.
// So we have to do this for each test case.
ThemeDB::get_singleton()->initialize_theme_noproject();
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
physics_server_3d->init();
@ -252,9 +255,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
memnew(InputMap);
InputMap::get_singleton()->load_default();
theme_db = memnew(ThemeDB);
theme_db->initialize_theme_noproject();
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
@ -294,11 +294,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
memdelete(SceneTree::get_singleton());
}
if (theme_db) {
memdelete(theme_db);
theme_db = nullptr;
}
if (navigation_server_3d) {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
@ -326,6 +321,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
}
if (RenderingServer::get_singleton()) {
// ThemeDB requires RenderingServer to finalize the default theme.
// So we have to do this for each test case.
ThemeDB::get_singleton()->finalize_theme();
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_shader_parameters_clear();
RenderingServer::get_singleton()->finish();