Use the vertex colors by default in gltf.
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1 changed files with 7 additions and 0 deletions
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@ -1225,6 +1225,12 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
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ERR_FAIL_INDEX_V(material, state.materials.size(), ERR_FILE_CORRUPT);
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const Ref<Material> &mat = state.materials[material];
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mesh.mesh->surface_set_material(mesh.mesh->get_surface_count() - 1, mat);
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} else {
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Ref<StandardMaterial3D> mat;
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mat.instance();
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mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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mesh.mesh->surface_set_material(mesh.mesh->get_surface_count() - 1, mat);
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}
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}
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@ -1386,6 +1392,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
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if (d.has("name")) {
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material->set_name(d["name"]);
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}
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material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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if (d.has("pbrMetallicRoughness")) {
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const Dictionary &mr = d["pbrMetallicRoughness"];
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