diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 75d9b8b3113..84c9f0fca6c 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -122,7 +122,7 @@ Vector2 Vector2::rotated(real_t p_by) const { } Vector2 Vector2::project(const Vector2 &p_b) const { - return p_b * (dot(p_b) / p_b.dot(p_b)); + return p_b * (dot(p_b) / p_b.length_squared()); } Vector2 Vector2::snapped(const Vector2 &p_by) const { diff --git a/core/math/vector3.h b/core/math/vector3.h index a719e3965d3..5f0e8919ff9 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -241,7 +241,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_b) const { } Vector3 Vector3::project(const Vector3 &p_b) const { - return p_b * (dot(p_b) / p_b.dot(p_b)); + return p_b * (dot(p_b) / p_b.length_squared()); } real_t Vector3::angle_to(const Vector3 &p_b) const { diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs index 14c8de69864..080b8802baf 100644 --- a/modules/mono/glue/cs_files/Vector2.cs +++ b/modules/mono/glue/cs_files/Vector2.cs @@ -184,6 +184,11 @@ namespace Godot return result; } + public Vector2 Project(Vector2 onNormal) + { + return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); + } + public Vector2 Reflect(Vector2 n) { return 2.0f * n * Dot(n) - this; diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs index 861d9c54d94..6fffe5e4d68 100644 --- a/modules/mono/glue/cs_files/Vector3.cs +++ b/modules/mono/glue/cs_files/Vector3.cs @@ -210,6 +210,11 @@ namespace Godot ); } + public Vector3 Project(Vector3 onNormal) + { + return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); + } + public Vector3 Reflect(Vector3 n) { #if DEBUG