Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
[MP] Avoid error spam in relay protocol when clients disconnect
This commit is contained in:
commit
4359c28fea
1 changed files with 4 additions and 2 deletions
|
@ -307,8 +307,10 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p
|
|||
int len = p_packet_len - SYS_CMD_SIZE;
|
||||
bool should_process = false;
|
||||
if (get_unique_id() == 1) { // I am the server.
|
||||
// Direct messages to server should not go through relay.
|
||||
ERR_FAIL_COND(peer > 0 && !connected_peers.has(peer));
|
||||
// The requested target might have disconnected while the packet was in transit.
|
||||
if (unlikely(peer > 0 && !connected_peers.has(peer))) {
|
||||
return;
|
||||
}
|
||||
// Send relay packet.
|
||||
relay_buffer->seek(0);
|
||||
relay_buffer->put_u8(NETWORK_COMMAND_SYS);
|
||||
|
|
Loading…
Reference in a new issue