Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process

Use renderbuffer depth for post-process buffers when appropriate
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Rémi Verschelde 2019-12-10 17:16:40 +01:00 committed by GitHub
commit 435cced7d8
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@ -4914,7 +4914,11 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
bool used_depth = false; bool used_depth = false;
if (j == 0 && i == 0) { //use always if (j == 0 && i == 0) { //use always
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); if (config.support_depth_texture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
} else {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
}
used_depth = true; used_depth = true;
} }