Fix for avatars without a root bone.
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@ -252,11 +252,6 @@ void XRBodyModifier3D::_get_joint_data() {
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}
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}
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// If the root bone is not found then use the skeleton root bone.
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if (bones[XRBodyTracker::JOINT_ROOT] == -1) {
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bones[XRBodyTracker::JOINT_ROOT] = 0;
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}
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// Assemble the joint relationship to the available skeleton bones.
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for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
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// Get the skeleton bone (skip if not found).
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