Fix mesh preview cleanup in the Scene import settings
This commit is contained in:
parent
4c2a614ad4
commit
436ef26e18
1 changed files with 2 additions and 0 deletions
|
@ -558,6 +558,8 @@ void SceneImportSettings::open_settings(const String &p_path, bool p_for_animati
|
|||
node_map.clear();
|
||||
defaults.clear();
|
||||
|
||||
mesh_preview->hide();
|
||||
|
||||
selected_id = "";
|
||||
selected_type = "";
|
||||
|
||||
|
|
Loading…
Reference in a new issue