Add defaults to tilemap set_cell function example

This commit is contained in:
skyace65 2020-08-18 09:11:24 -04:00
parent f97280a012
commit 43ab91ca02

View file

@ -166,7 +166,7 @@
If you need these to be immediately updated, you can call [method update_dirty_quadrants]. If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
[codeblock] [codeblock]
func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())
# Write your custom logic here. # Write your custom logic here.
# To call the default method: # To call the default method:
.set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)