Add defaults to tilemap set_cell function example
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@ -166,7 +166,7 @@
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If you need these to be immediately updated, you can call [method update_dirty_quadrants].
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If you need these to be immediately updated, you can call [method update_dirty_quadrants].
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Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
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Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
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[codeblock]
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[codeblock]
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func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
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func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())
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# Write your custom logic here.
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# Write your custom logic here.
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# To call the default method:
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# To call the default method:
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.set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
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.set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
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