Fixes AssetLib crash when JPG module is disabled
JPG module is optional, so check it's existence before using.
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1 changed files with 2 additions and 2 deletions
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@ -726,9 +726,9 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
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uint8_t jpg_signature[3] = { 255, 216, 255 };
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if (r.ptr()) {
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if (memcmp(&r[0], &png_signature[0], 8) == 0) {
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if ((memcmp(&r[0], &png_signature[0], 8) == 0) && Image::_png_mem_loader_func) {
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image->copy_internals_from(Image::_png_mem_loader_func(r.ptr(), len));
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} else if (memcmp(&r[0], &jpg_signature[0], 3) == 0) {
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} else if ((memcmp(&r[0], &jpg_signature[0], 3) == 0) && Image::_jpg_mem_loader_func) {
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image->copy_internals_from(Image::_jpg_mem_loader_func(r.ptr(), len));
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}
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}
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