Style: Apply clang-format (5.0) to some missed files

This commit is contained in:
Rémi Verschelde 2018-05-31 08:58:37 +02:00
parent e823a366d0
commit 43b7ebf0a0
7 changed files with 35 additions and 39 deletions

View file

@ -3,7 +3,7 @@
static Map<String, Color> _named_colors;
static void _populate_named_colors() {
if(!_named_colors.empty()) return;
if (!_named_colors.empty()) return;
_named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00));
_named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84));
_named_colors.insert("aqua", Color(0.00, 1.00, 1.00));

View file

@ -311,14 +311,14 @@ extern bool _err_error_exists;
_err_error_exists = false; \
}
#define WARN_DEPRECATED \
{ \
static bool warning_shown=false;\
if (!warning_shown) {\
_err_print_error(FUNCTION_STR, __FILE__, __LINE__,"This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \
_err_error_exists = false; \
warning_shown=true;\
}\
#define WARN_DEPRECATED \
{ \
static bool warning_shown = false; \
if (!warning_shown) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \
_err_error_exists = false; \
warning_shown = true; \
} \
}
#endif

View file

@ -828,7 +828,7 @@ void Basis::set_diagonal(const Vector3 p_diag) {
}
Basis Basis::slerp(const Basis &target, const real_t &t) const {
// TODO: implement this directly without using quaternions to make it more efficient
// TODO: implement this directly without using quaternions to make it more efficient
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(is_rotation() == false, Basis());
ERR_FAIL_COND_V(target.is_rotation() == false, Basis());

View file

@ -1303,7 +1303,6 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto
}
void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
}
void RasterizerStorageGLES2::update_dirty_skeletons() {

View file

@ -30,8 +30,8 @@
#include "register_types.h"
#include "csg_shape.h"
#include "csg_gizmos.h"
#include "csg_shape.h"
void register_csg_types() {
@ -51,9 +51,7 @@ void register_csg_types() {
EditorPlugins::add_by_type<EditorPluginCSG>();
#endif
#endif
}
void unregister_csg_types() {
}

View file

@ -89,8 +89,8 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"rest"),"set_rest","get_rest");
ADD_PROPERTY(PropertyInfo(Variant::REAL,"default_length",PROPERTY_HINT_RANGE,"1,1024,1"),"set_default_length","get_default_length");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
@ -120,8 +120,7 @@ void Bone2D::apply_rest() {
void Bone2D::set_default_length(float p_length) {
default_length=p_length;
default_length = p_length;
}
float Bone2D::get_default_length() const {
@ -129,7 +128,7 @@ float Bone2D::get_default_length() const {
}
int Bone2D::get_index_in_skeleton() const {
ERR_FAIL_COND_V(!skeleton,-1);
ERR_FAIL_COND_V(!skeleton, -1);
skeleton->_update_bone_setup();
return skeleton_index;
}
@ -137,22 +136,21 @@ String Bone2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (!skeleton) {
if (warning!=String()) {
warning+="\n";
if (warning != String()) {
warning += "\n";
}
if (parent_bone) {
warning+=TTR("This Bone2D chain should end at a Skeleton2D node.");
warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
} else {
warning+=TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
}
}
if (rest==Transform2D(0,0,0,0,0,0)) {
if (warning!=String()) {
warning+="\n";
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
if (warning != String()) {
warning += "\n";
}
warning+=TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
}
return warning;
@ -161,12 +159,12 @@ String Bone2D::get_configuration_warning() const {
Bone2D::Bone2D() {
skeleton = NULL;
parent_bone = NULL;
skeleton_index=-1;
default_length=16;
skeleton_index = -1;
default_length = 16;
set_notify_local_transform(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for(int i=0;i<3;i++) {
rest[i]=Vector2(0,0);
for (int i = 0; i < 3; i++) {
rest[i] = Vector2(0, 0);
}
}
@ -194,12 +192,12 @@ void Skeleton2D::_update_bone_setup() {
for (int i = 0; i < bones.size(); i++) {
bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
bones[i].bone->skeleton_index=i;
bones[i].bone->skeleton_index = i;
Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
if (parent_bone) {
bones[i].parent_index=parent_bone->skeleton_index;
bones[i].parent_index = parent_bone->skeleton_index;
} else {
bones[i].parent_index=-1;
bones[i].parent_index = -1;
}
}
@ -230,8 +228,8 @@ void Skeleton2D::_update_transform() {
for (int i = 0; i < bones.size(); i++) {
ERR_CONTINUE(bones[i].parent_index>=i);
if (bones[i].parent_index>=0) {
ERR_CONTINUE(bones[i].parent_index >= i);
if (bones[i].parent_index >= 0) {
bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
} else {
bones[i].accum_transform = bones[i].bone->get_transform();
@ -277,7 +275,7 @@ void Skeleton2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
VS::get_singleton()->skeleton_set_base_transform_2d(skeleton,get_global_transform());
VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
}
}

View file

@ -38,12 +38,13 @@ class Skeleton2D;
class Bone2D : public Node2D {
GDCLASS(Bone2D, Node2D)
friend class Skeleton2D;
Bone2D *parent_bone;
Skeleton2D *skeleton;
Transform2D rest;
float default_length;
friend class Skeleton2D;
int skeleton_index;
protected: