UWP: InputEvent: Renamed "pos" property to "position"
To comply with the changes from #9031.
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1 changed files with 9 additions and 9 deletions
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@ -263,7 +263,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
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screen_touch.instance();
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screen_touch.instance();
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screen_touch->set_device(0);
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screen_touch->set_device(0);
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screen_touch->set_pressed(p_pressed);
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screen_touch->set_pressed(p_pressed);
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screen_touch->set_pos(Vector2(pos.X, pos.Y));
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screen_touch->set_position(Vector2(pos.X, pos.Y));
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screen_touch->set_index(_get_finger(point->PointerId));
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screen_touch->set_index(_get_finger(point->PointerId));
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last_touch_x[screen_touch->get_index()] = pos.X;
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last_touch_x[screen_touch->get_index()] = pos.X;
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@ -280,8 +280,8 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
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mouse_button->set_device(0);
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mouse_button->set_device(0);
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mouse_button->set_pressed(p_pressed);
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mouse_button->set_pressed(p_pressed);
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mouse_button->set_button_index(but);
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mouse_button->set_button_index(but);
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mouse_button->set_pos(Vector2(pos.X, pos.Y));
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mouse_button->set_position(Vector2(pos.X, pos.Y));
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mouse_button->set_global_pos(Vector2(pos.X, pos.Y));
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mouse_button->set_global_position(Vector2(pos.X, pos.Y));
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if (p_is_wheel) {
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if (p_is_wheel) {
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if (point->Properties->MouseWheelDelta > 0) {
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if (point->Properties->MouseWheelDelta > 0) {
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@ -355,9 +355,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
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Ref<InputEventScreenDrag> screen_drag;
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Ref<InputEventScreenDrag> screen_drag;
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screen_drag.instance();
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screen_drag.instance();
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screen_drag->set_device(0);
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screen_drag->set_device(0);
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screen_drag->set_pos(Vector2(pos.X, pos.Y));
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screen_drag->set_position(Vector2(pos.X, pos.Y));
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screen_drag->set_index(_get_finger(point->PointerId));
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screen_drag->set_index(_get_finger(point->PointerId));
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screen_drag->set_relative(Vector2(screen_drag->get_pos().x - last_touch_x[screen_drag->get_index()], screen_drag->get_pos().y - last_touch_y[screen_drag->get_index()]));
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screen_drag->set_relative(Vector2(screen_drag->get_position().x - last_touch_x[screen_drag->get_index()], screen_drag->get_position().y - last_touch_y[screen_drag->get_index()]));
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os->input_event(screen_drag);
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os->input_event(screen_drag);
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if (number_of_contacts > 1)
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if (number_of_contacts > 1)
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@ -372,8 +372,8 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
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Ref<InputEventMouseMotion> mouse_motion;
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Ref<InputEventMouseMotion> mouse_motion;
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mouse_motion.instance();
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mouse_motion.instance();
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mouse_motion->set_device(0);
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mouse_motion->set_device(0);
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mouse_motion->set_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_position(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
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mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31]));
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mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31]));
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last_mouse_pos = pos;
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last_mouse_pos = pos;
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@ -394,8 +394,8 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
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Ref<InputEventMouseMotion> mouse_motion;
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Ref<InputEventMouseMotion> mouse_motion;
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mouse_motion.instance();
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mouse_motion.instance();
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mouse_motion->set_device(0);
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mouse_motion->set_device(0);
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mouse_motion->set_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_position(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
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mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y));
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mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y));
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last_mouse_pos = pos;
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last_mouse_pos = pos;
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