Consider locked moving objects when updating viewport
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@ -3671,7 +3671,7 @@ void CanvasItemEditor::_notification(int p_what) {
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int nb_having_pivot = 0;
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// Update the viewport if the canvas_item changes
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List<CanvasItem *> selection = _get_edited_canvas_items();
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List<CanvasItem *> selection = _get_edited_canvas_items(true);
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for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = E->get();
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CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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