Remove deprecation warning for BaseButton.enabled_focus_mode
There were too many instances of false positives that are difficult to fix. The note in the class reference has been clarified instead.
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2 changed files with 1 additions and 2 deletions
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@ -55,7 +55,7 @@
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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</member>
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<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
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[i]Deprecated.[/i] This property has been deprecated due to redundancy and no longer has any effect when set. Please use [member Control.focus_mode] instead.
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[i]Deprecated.[/i] This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use [member Control.focus_mode] instead.
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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@ -323,7 +323,6 @@ void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
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if (!status.disabled) {
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set_focus_mode(p_mode);
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}
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WARN_DEPRECATED_MSG("BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.");
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}
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Control::FocusMode BaseButton::get_enabled_focus_mode() const {
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