Merge pull request #53296 from lawnjelly/project_settings_dirty_flag
This commit is contained in:
commit
43dfafdfc9
8 changed files with 132 additions and 36 deletions
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@ -165,9 +165,26 @@ String ProjectSettings::globalize_path(const String &p_path) const {
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return p_path;
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}
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void ProjectSettings::update() {
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if (_dirty_this_frame) {
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// A signal is sent a single time at the end of the frame when project settings
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// are changed. This allows objects to respond.
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// Alternatively objects outside the signal system can query ProjectSettings::has_changes()
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if (_dirty_this_frame == 2) {
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emit_signal("project_settings_changed");
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}
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_dirty_this_frame--;
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}
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}
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bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
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_THREAD_SAFE_METHOD_
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// marking the project settings as dirty allows them only to be
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// checked when dirty.
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_dirty_this_frame = 2;
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if (p_value.get_type() == Variant::NIL) {
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props.erase(p_name);
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} else {
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@ -1022,6 +1039,8 @@ void ProjectSettings::_bind_methods() {
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ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
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ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
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ADD_SIGNAL(MethodInfo("project_settings_changed"));
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}
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ProjectSettings::ProjectSettings() {
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@ -35,10 +35,37 @@
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#include "core/os/thread_safe.h"
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#include "core/set.h"
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// Querying ProjectSettings is usually done at startup.
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// Additionally, in order to keep track of changes to ProjectSettings,
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// instead of Querying all the strings every frame just in case of changes,
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// there is a signal "project_settings_changed" which objects can subscribe to.
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// E.g. (from another Godot object)
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// // Call your user written object function to Query the project settings once at creation,
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// perhaps in an ENTER_TREE notification:
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// _project_settings_changed()
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// // Then connect your function to the signal so it is called every time something changes in future:
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// ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_project_settings_changed");
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// Where for example your function may take the form:
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// void _project_settings_changed() {
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// _shadowmap_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
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// }
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// You may want to also disconnect from the signal in EXIT_TREE notification, if your object may be deleted
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// before ProjectSettings:
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// ProjectSettings::get_singleton()->disconnect("project_settings_changed", this, "_project_settings_changed");
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// Additionally, for objects that are not regular Godot objects capable of subscribing to signals (e.g. Rasterizers),
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// you can also query the function "has_changes()" each frame,
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// and update your local settings whenever this is set.
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class ProjectSettings : public Object {
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GDCLASS(ProjectSettings, Object);
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_THREAD_SAFE_CLASS_
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int _dirty_this_frame = 2;
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public:
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typedef Map<String, Variant> CustomMap;
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static const String PROJECT_DATA_DIR_NAME_SUFFIX;
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@ -168,6 +195,14 @@ public:
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bool has_custom_feature(const String &p_feature) const;
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// Either use the signal `project_settings_changed` or query this function.
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// N.B. _dirty_this_frame is set initially to 2.
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// This is to cope with the situation where a project setting is changed in the iteration AFTER it is read.
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// There is therefore the potential for a change to be missed. Persisting the counter
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// for two frames avoids this, at the cost of a frame delay.
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bool has_changes() const { return _dirty_this_frame == 1; }
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void update();
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ProjectSettings();
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~ProjectSettings();
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};
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@ -1569,6 +1569,13 @@
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Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
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</member>
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</members>
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<signals>
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<signal name="project_settings_changed">
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<description>
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Objects can use this signal to restrict reading of settings only to situations where a change has been made.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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@ -99,8 +99,8 @@ void ImportDefaultsEditor::_save() {
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} else {
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ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
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}
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emit_signal("project_settings_changed");
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// Calling ProjectSettings::set() causes the signal "project_settings_changed" to be sent to ProjectSettings.
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// ProjectSettingsEditor subscribes to this and can reads the settings updated here.
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}
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}
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@ -2462,6 +2462,49 @@ void SpatialEditorPlugin::edited_scene_changed() {
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}
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}
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void SpatialEditorViewport::_project_settings_changed() {
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if (viewport) {
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_project_settings_change_pending = false;
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//update shadow atlas if changed
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int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
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int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
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int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
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int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
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int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
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viewport->set_shadow_atlas_size(shadowmap_size);
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viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
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viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
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viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
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viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
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// Update MSAA, FXAA, debanding and HDR if changed.
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int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
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viewport->set_msaa(Viewport::MSAA(msaa_mode));
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bool use_fxaa = ProjectSettings::get_singleton()->get("rendering/quality/filters/use_fxaa");
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viewport->set_use_fxaa(use_fxaa);
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bool use_debanding = ProjectSettings::get_singleton()->get("rendering/quality/filters/use_debanding");
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viewport->set_use_debanding(use_debanding);
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float sharpen_intensity = ProjectSettings::get_singleton()->get("rendering/quality/filters/sharpen_intensity");
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viewport->set_sharpen_intensity(sharpen_intensity);
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bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr");
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viewport->set_hdr(hdr);
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const bool use_32_bpc_depth = ProjectSettings::get_singleton()->get("rendering/quality/depth/use_32_bpc_depth");
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viewport->set_use_32_bpc_depth(use_32_bpc_depth);
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} else {
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// Could not update immediately, set a pending update.
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// This may never happen, but is included for safety
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_project_settings_change_pending = true;
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}
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}
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void SpatialEditorViewport::_notification(int p_what) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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bool visible = is_visible_in_tree();
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@ -2583,19 +2626,9 @@ void SpatialEditorViewport::_notification(int p_what) {
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}
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}
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//update shadow atlas if changed
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int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
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int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
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int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
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int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
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int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
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viewport->set_shadow_atlas_size(shadowmap_size);
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viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
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viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
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viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
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viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
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if (_project_settings_change_pending) {
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_project_settings_changed();
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}
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bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
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@ -2603,26 +2636,6 @@ void SpatialEditorViewport::_notification(int p_what) {
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viewport_container->set_stretch_shrink(shrink ? 2 : 1);
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}
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// Update MSAA, FXAA, debanding and HDR if changed.
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int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
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viewport->set_msaa(Viewport::MSAA(msaa_mode));
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bool use_fxaa = ProjectSettings::get_singleton()->get("rendering/quality/filters/use_fxaa");
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viewport->set_use_fxaa(use_fxaa);
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bool use_debanding = ProjectSettings::get_singleton()->get("rendering/quality/filters/use_debanding");
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viewport->set_use_debanding(use_debanding);
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float sharpen_intensity = ProjectSettings::get_singleton()->get("rendering/quality/filters/sharpen_intensity");
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viewport->set_sharpen_intensity(sharpen_intensity);
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const bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr");
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viewport->set_hdr(hdr);
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const bool use_32_bpc_depth = ProjectSettings::get_singleton()->get("rendering/quality/depth/use_32_bpc_depth");
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viewport->set_use_32_bpc_depth(use_32_bpc_depth);
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bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
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info_label->set_visible(show_info);
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@ -2689,10 +2702,17 @@ void SpatialEditorViewport::_notification(int p_what) {
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surface->connect("focus_entered", this, "_surface_focus_enter");
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surface->connect("focus_exited", this, "_surface_focus_exit");
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// Ensure we are up to date with project settings
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_project_settings_changed();
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// Any further changes to project settings get a signal
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ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_project_settings_changed");
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_init_gizmo_instance(index);
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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ProjectSettings::get_singleton()->disconnect("project_settings_changed", this, "_project_settings_changed");
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_finish_gizmo_instances();
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}
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@ -3582,6 +3602,7 @@ void SpatialEditorViewport::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &SpatialEditorViewport::_selection_menu_hide);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpatialEditorViewport::can_drop_data_fw);
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ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpatialEditorViewport::drop_data_fw);
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ClassDB::bind_method(D_METHOD("_project_settings_changed"), &SpatialEditorViewport::_project_settings_changed);
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ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
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ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
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@ -4104,6 +4125,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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gizmo_scale = 1.0;
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preview_node = nullptr;
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_project_settings_change_pending = false;
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info_label = memnew(Label);
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info_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
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@ -243,6 +243,7 @@ public:
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private:
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int index;
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bool _project_settings_change_pending;
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ViewType view_type;
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void _menu_option(int p_option);
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void _set_auto_orthogonal();
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@ -458,6 +459,8 @@ private:
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _project_settings_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -143,7 +143,16 @@ void ProjectSettingsEditor::_notification(int p_what) {
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restart_icon->set_texture(get_icon("StatusWarning", "EditorIcons"));
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restart_label->add_color_override("font_color", get_color("warning_color", "Editor"));
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// The ImportDefaultsEditor changes settings which must be read by this object when changed
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ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_settings_changed");
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (ProjectSettings::get_singleton()) {
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ProjectSettings::get_singleton()->disconnect("project_settings_changed", this, "_settings_changed");
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}
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} break;
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case NOTIFICATION_POPUP_HIDE: {
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EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", get_rect());
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set_process_unhandled_input(false);
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@ -2141,7 +2150,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
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import_defaults_editor = memnew(ImportDefaultsEditor);
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import_defaults_editor->set_name(TTR("Import Defaults"));
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tab_container->add_child(import_defaults_editor);
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import_defaults_editor->connect("project_settings_changed", this, "_settings_changed");
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timer = memnew(Timer);
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timer->set_wait_time(1.5);
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@ -589,6 +589,8 @@ bool SceneTree::idle(float p_time) {
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_call_idle_callbacks();
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ProjectSettings::get_singleton()->update();
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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