Fix WorldEnvironment node warning about unset resources

This commit is contained in:
Pedro J. Estébanez 2021-12-03 20:02:49 +01:00
parent ea66ea9060
commit 441928c7e3

View file

@ -133,8 +133,8 @@ Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
TypedArray<String> WorldEnvironment::get_configuration_warnings() const { TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings(); TypedArray<String> warnings = Node::get_configuration_warnings();
if (!environment.is_valid()) { if (!environment.is_valid() && !camera_effects.is_valid()) {
warnings.push_back(TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.")); warnings.push_back(TTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
} }
if (!is_inside_tree()) { if (!is_inside_tree()) {