Add reflection probe test

Split out default into separate test case
This commit is contained in:
Felix Yuan 2024-10-05 22:58:12 -07:00
parent db66bd35af
commit 4429158a67
2 changed files with 117 additions and 0 deletions

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/**************************************************************************/
/* test_reflection_probe.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_REFLECTION_PROBE_H
#define TEST_REFLECTION_PROBE_H
#include "scene/3d/reflection_probe.h"
#include "tests/test_macros.h"
namespace TestReflectionProbe {
TEST_CASE("[SceneTree][ReflectionProbe] Check Defaults") {
ReflectionProbe *probe = memnew(ReflectionProbe);
CHECK(probe->get_intensity() == 1.0);
CHECK(probe->get_ambient_mode() == ReflectionProbe::AMBIENT_ENVIRONMENT);
CHECK(probe->get_ambient_color() == Color(0, 0, 0));
CHECK(probe->get_ambient_color_energy() == 1.0);
CHECK(probe->get_max_distance() == 0.0);
CHECK(probe->get_mesh_lod_threshold() == 1.0);
CHECK(probe->get_size() == Vector3(20, 20, 20));
CHECK(probe->get_origin_offset() == Vector3(0, 0, 0));
CHECK(probe->is_set_as_interior() == false);
CHECK(probe->is_box_projection_enabled() == false);
CHECK(probe->are_shadows_enabled() == false);
CHECK(probe->get_cull_mask() == (1 << 20) - 1);
CHECK(probe->get_reflection_mask() == (1 << 20) - 1);
CHECK(probe->get_update_mode() == ReflectionProbe::UPDATE_ONCE);
memdelete(probe);
}
TEST_CASE("[SceneTree][ReflectionProbe] Getters and setters then aabb") {
ReflectionProbe *probe = memnew(ReflectionProbe);
probe->set_intensity(3.0);
CHECK(probe->get_intensity() == 3.0);
probe->set_ambient_mode(ReflectionProbe::AMBIENT_COLOR);
CHECK(probe->get_ambient_mode() == ReflectionProbe::AMBIENT_COLOR);
probe->set_ambient_color(Color(1, 0, 0));
CHECK(probe->get_ambient_color() == Color(1, 0, 0));
probe->set_ambient_color_energy(2.0);
CHECK(probe->get_ambient_color_energy() == 2.0);
probe->set_max_distance(1.0);
CHECK(probe->get_max_distance() == 1.0);
probe->set_mesh_lod_threshold(2.0);
CHECK(probe->get_mesh_lod_threshold() == 2.0);
Vector3 new_size = Vector3(30, 30, 30);
probe->set_size(new_size);
CHECK(probe->get_size() == new_size);
Vector3 new_origin_offset = Vector3(1, 0, 0);
probe->set_origin_offset(new_origin_offset);
CHECK(probe->get_origin_offset() == new_origin_offset);
probe->set_as_interior(true);
CHECK(probe->is_set_as_interior() == true);
probe->set_enable_box_projection(true);
CHECK(probe->is_box_projection_enabled() == true);
probe->set_enable_shadows(true);
CHECK(probe->are_shadows_enabled() == true);
probe->set_cull_mask((1 << 19) - 1);
CHECK(probe->get_cull_mask() == (1 << 19) - 1);
probe->set_reflection_mask((1 << 21) - 1);
CHECK(probe->get_reflection_mask() == (1 << 21) - 1);
probe->set_update_mode(ReflectionProbe::UPDATE_ALWAYS);
CHECK(probe->get_update_mode() == ReflectionProbe::UPDATE_ALWAYS);
AABB aabb = probe->get_aabb();
CHECK(aabb.position == -new_origin_offset);
CHECK(aabb.size == new_origin_offset + new_size / 2);
memdelete(probe);
}
} // namespace TestReflectionProbe
#endif // TEST_REFLECTION_PROBE_H

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#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_path_follow_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_reflection_probe.h"
#include "tests/scene/test_skeleton_3d.h"
#include "tests/scene/test_sky.h"
#endif // _3D_DISABLED