Prevent selecting hidden nodes in 3D and Canvas Item editors
This commit is contained in:
parent
3bb628d8fe
commit
442e550114
4 changed files with 26 additions and 14 deletions
|
@ -629,9 +629,9 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
|
|||
Node *node = r_items[i].item;
|
||||
|
||||
// Make sure the selected node is in the current scene, or editable
|
||||
while (node && node != get_tree()->get_edited_scene_root() && node->get_owner() != scene && !scene->is_editable_instance(node->get_owner())) {
|
||||
node = node->get_parent();
|
||||
};
|
||||
if (node && node != get_tree()->get_edited_scene_root()) {
|
||||
node = scene->get_deepest_editable_node(node);
|
||||
}
|
||||
|
||||
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
|
||||
if (!p_allow_locked) {
|
||||
|
@ -762,7 +762,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
|
|||
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
|
||||
Node *scene = editor->get_edited_scene();
|
||||
|
||||
bool editable = p_node == scene || p_node->get_owner() == scene || scene->is_editable_instance(p_node->get_owner());
|
||||
bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node);
|
||||
bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
|
||||
bool locked = _is_node_locked(p_node);
|
||||
|
||||
|
@ -3867,7 +3867,7 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
|
|||
|
||||
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
|
||||
Node *scene = editor->get_edited_scene();
|
||||
if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) {
|
||||
if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -534,10 +534,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
|
|||
}
|
||||
|
||||
if (dist < closest_dist) {
|
||||
item = Object::cast_to<Node>(spat);
|
||||
while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
|
||||
item = item->get_owner();
|
||||
}
|
||||
item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(spat));
|
||||
|
||||
closest = item->get_instance_id();
|
||||
closest_dist = dist;
|
||||
|
@ -696,10 +693,7 @@ void Node3DEditorViewport::_select_region() {
|
|||
continue;
|
||||
}
|
||||
|
||||
Node *item = Object::cast_to<Node>(sp);
|
||||
while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
|
||||
item = item->get_owner();
|
||||
}
|
||||
Node *item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(sp));
|
||||
|
||||
// Replace the node by the group if grouped
|
||||
if (item->is_class("Node3D")) {
|
||||
|
@ -1027,7 +1021,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
|
|||
|
||||
for (int i = 0; i < selection_results.size(); i++) {
|
||||
Node3D *item = selection_results[i].item;
|
||||
if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
|
||||
if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
|
||||
//invalid result
|
||||
selection_results.remove(i);
|
||||
i--;
|
||||
|
|
|
@ -1966,6 +1966,23 @@ bool Node::is_editable_instance(const Node *p_node) const {
|
|||
return p_node->data.editable_instance;
|
||||
}
|
||||
|
||||
Node *Node::get_deepest_editable_node(Node *p_start_node) const {
|
||||
ERR_FAIL_NULL_V(p_start_node, nullptr);
|
||||
ERR_FAIL_COND_V(!is_a_parent_of(p_start_node), nullptr);
|
||||
|
||||
Node const *iterated_item = p_start_node;
|
||||
Node *node = p_start_node;
|
||||
|
||||
while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
|
||||
if (!is_editable_instance(iterated_item->get_owner()))
|
||||
node = iterated_item->get_owner();
|
||||
|
||||
iterated_item = iterated_item->get_owner();
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
|
||||
data.instance_state = p_state;
|
||||
}
|
||||
|
|
|
@ -330,6 +330,7 @@ public:
|
|||
|
||||
void set_editable_instance(Node *p_node, bool p_editable);
|
||||
bool is_editable_instance(const Node *p_node) const;
|
||||
Node *get_deepest_editable_node(Node *p_start_node) const;
|
||||
|
||||
/* NOTIFICATIONS */
|
||||
|
||||
|
|
Loading…
Reference in a new issue