GDNative: Expose String::num_uint64, and use bool in capitalized versions

Exposed in Core API 1.3 added in 3.5.
This commit is contained in:
Rémi Verschelde 2022-07-18 09:47:30 +02:00
parent 33b5709d53
commit 4455b6c4a8
3 changed files with 34 additions and 1 deletions

View file

@ -399,7 +399,21 @@ godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) {
godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) {
godot_string result;
memnew_placement(&result, String(String::num_int64(p_num, p_base, true)));
memnew_placement(&result, String(String::num_int64(p_num, p_base, p_capitalize_hex)));
return result;
}
godot_string GDAPI godot_string_num_uint64(uint64_t p_num, godot_int p_base) {
godot_string result;
memnew_placement(&result, String(String::num_uint64(p_num, p_base)));
return result;
}
godot_string GDAPI godot_string_num_uint64_capitalized(uint64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) {
godot_string result;
memnew_placement(&result, String(String::num_uint64(p_num, p_base, p_capitalize_hex)));
return result;
}

View file

@ -154,6 +154,23 @@
["const godot_string *", "p_self"],
["const godot_array *", "p_parts"]
]
},
{
"name": "godot_string_num_uint64",
"return_type": "godot_string",
"arguments": [
["uint64_t", "p_num"],
["godot_int", "p_base"]
]
},
{
"name": "godot_string_num_uint64_capitalized",
"return_type": "godot_string",
"arguments": [
["uint64_t", "p_num"],
["godot_int", "p_base"],
["godot_bool", "p_capitalize_hex"]
]
}
]
},

View file

@ -129,6 +129,8 @@ godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
godot_string GDAPI godot_string_num(double p_num);
godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
godot_string GDAPI godot_string_num_uint64(uint64_t p_num, godot_int p_base);
godot_string GDAPI godot_string_num_uint64_capitalized(uint64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
godot_string GDAPI godot_string_num_real(double p_num);
godot_string GDAPI godot_string_num_scientific(double p_num);
godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);