C#: Generate signal event with the same accessibility as the delegate

This commit is contained in:
Raul Santos 2022-11-03 20:10:11 +01:00
parent 2d6af000e7
commit 445e822bcf
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GPG key ID: B532473AE3A803E4
2 changed files with 27 additions and 1 deletions

View file

@ -155,6 +155,32 @@ namespace Godot.SourceGenerators
};
}
public static string GetAccessibilityKeyword(this INamedTypeSymbol namedTypeSymbol)
{
if (namedTypeSymbol.DeclaredAccessibility == Accessibility.NotApplicable)
{
// Accessibility not specified. Get the default accessibility.
return namedTypeSymbol.ContainingSymbol switch
{
null or INamespaceSymbol => "internal",
ITypeSymbol { TypeKind: TypeKind.Class or TypeKind.Struct } => "private",
ITypeSymbol { TypeKind: TypeKind.Interface } => "public",
_ => "",
};
}
return namedTypeSymbol.DeclaredAccessibility switch
{
Accessibility.Private => "private",
Accessibility.Protected => "protected",
Accessibility.Internal => "internal",
Accessibility.ProtectedAndInternal => "private",
Accessibility.ProtectedOrInternal => "private",
Accessibility.Public => "public",
_ => "",
};
}
public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
{
return symbol.IsGenericType ?

View file

@ -276,7 +276,7 @@ namespace Godot.SourceGenerators
source.Append(
$" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
source.Append(" public event ")
source.Append($" {signalDelegate.DelegateSymbol.GetAccessibilityKeyword()} event ")
.Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" @")
.Append(signalName)