Merge pull request #62132 from timothyqiu/doc-fixes
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4463dd9d89
4 changed files with 6 additions and 6 deletions
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@ -2501,7 +2501,7 @@
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Hints that an integer property is a bitmask using the optionally named 3D physics layers.
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</constant>
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<constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="14" enum="PropertyHint">
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Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
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Hints that an integer property is a bitmask using the optionally named 3D navigation layers.
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</constant>
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<constant name="PROPERTY_HINT_FILE" value="15" enum="PropertyHint">
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Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
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Determines if the [NavigationRegion2D] is enabled or disabled.
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</member>
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<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
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When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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</member>
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
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The [NavigationPolygon] resource to use.
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</member>
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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</members>
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</class>
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@ -33,7 +33,7 @@
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Determines if the [NavigationRegion3D] is enabled or disabled.
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</member>
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<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
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When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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</member>
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
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The [NavigationMesh] resource to use.
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</member>
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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</members>
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<signals>
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The World3D's [Environment].
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</member>
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<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
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The World3D's fallback environment will be used if [member environment] fails or is missing.
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</member>
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<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
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The [RID] of this world's navigation map. Used by the [NavigationServer3D].
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