Merge pull request #44794 from RandomShaper/fix_inst_resource

Fix instantiation of resource as property value
This commit is contained in:
Rémi Verschelde 2020-12-29 15:05:06 +01:00 committed by GitHub
commit 4486aa8014
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@ -2546,10 +2546,12 @@ void EditorPropertyResource::_menu_option(int p_which) {
}
Object *obj = nullptr;
RES res_temp;
if (ScriptServer::is_global_class(intype)) {
obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype));
if (obj) {
res_temp = obj;
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
if (script.is_valid()) {
obj->set_script(Variant(script));
@ -2557,21 +2559,21 @@ void EditorPropertyResource::_menu_option(int p_which) {
}
} else {
obj = ClassDB::instance(intype);
res_temp = obj;
}
if (!obj) {
obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
res_temp = obj;
}
ERR_BREAK(!obj);
Resource *resp = Object::cast_to<Resource>(obj);
ERR_BREAK(!resp);
ERR_BREAK(!res_temp.is_valid());
if (get_edited_object() && base_type != String() && base_type == "Script") {
//make visual script the right type
resp->call("set_instance_base_type", get_edited_object()->get_class());
res_temp->call("set_instance_base_type", get_edited_object()->get_class());
}
res = Ref<Resource>(resp);
res = res_temp;
emit_changed(get_edited_property(), res);
update_property();