make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205
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1 changed files with 9 additions and 7 deletions
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@ -64,15 +64,17 @@ bool Skeleton::_set(const StringName& p_path, const Variant& p_value) {
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else if (what=="bound_childs") {
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Array children=p_value;
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bones[which].nodes_bound.clear();
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if (is_inside_tree()) {
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bones[which].nodes_bound.clear();
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for (int i=0;i<children.size();i++) {
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for (int i=0;i<children.size();i++) {
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NodePath path=children[i];
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ERR_CONTINUE( path.operator String()=="" );
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Node *node = get_node(path);
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ERR_CONTINUE(!node);
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bind_child_node_to_bone(which,node);
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NodePath path=children[i];
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ERR_CONTINUE( path.operator String()=="" );
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Node *node = get_node(path);
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ERR_CONTINUE(!node);
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bind_child_node_to_bone(which,node);
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}
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}
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} else {
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return false;
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