Merge pull request #68275 from Geometror/doctest-approx

[Tests] Replace Math::is_equal_approx with == and doctest::Approx
This commit is contained in:
Rémi Verschelde 2022-11-06 15:58:00 +01:00
commit 44a0b86f93
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GPG key ID: C3336907360768E1
17 changed files with 168 additions and 168 deletions

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@ -83,7 +83,7 @@ TEST_CASE("[JSON] Parsing single data types") {
json.get_error_line() == 0,
"Parsing a floating-point number as JSON should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(json.get_data()), 0.123456),
double(json.get_data()) == doctest::Approx(0.123456),
"Parsing a floating-point number as JSON should return the expected value.");
json.parse("\"hello\"");

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@ -91,7 +91,7 @@ TEST_CASE("[AABB] Basic setters") {
TEST_CASE("[AABB] Volume getters") {
AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
CHECK_MESSAGE(
Math::is_equal_approx(aabb.get_volume(), 120),
aabb.get_volume() == doctest::Approx(120),
"get_volume() should return the expected value with positive size.");
CHECK_MESSAGE(
aabb.has_volume(),
@ -99,17 +99,17 @@ TEST_CASE("[AABB] Volume getters") {
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, 5, 6));
CHECK_MESSAGE(
Math::is_equal_approx(aabb.get_volume(), -120),
aabb.get_volume() == doctest::Approx(-120),
"get_volume() should return the expected value with negative size (1 component).");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, 6));
CHECK_MESSAGE(
Math::is_equal_approx(aabb.get_volume(), 120),
aabb.get_volume() == doctest::Approx(120),
"get_volume() should return the expected value with negative size (2 components).");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, -6));
CHECK_MESSAGE(
Math::is_equal_approx(aabb.get_volume(), -120),
aabb.get_volume() == doctest::Approx(-120),
"get_volume() should return the expected value with negative size (3 components).");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 6));

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@ -223,7 +223,7 @@ TEST_CASE("[Basis] Set axis angle") {
// Testing the singularity when the angle is 180°.
Basis singularityPi(-1, 0, 0, 0, 1, 0, 0, 0, -1);
singularityPi.get_axis_angle(axis, angle);
CHECK(Math::is_equal_approx(angle, pi));
CHECK(angle == doctest::Approx(pi));
// Testing reversing the an axis (of an 30° angle).
float cos30deg = Math::cos(Math::deg_to_rad((real_t)30.0));
@ -231,17 +231,17 @@ TEST_CASE("[Basis] Set axis angle") {
Basis z_negative(cos30deg, 0.5, 0, -0.5, cos30deg, 0, 0, 0, 1);
z_positive.get_axis_angle(axis, angle);
CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
CHECK(angle == doctest::Approx(Math::deg_to_rad((real_t)30.0)));
CHECK(axis == Vector3(0, 0, 1));
z_negative.get_axis_angle(axis, angle);
CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
CHECK(angle == doctest::Approx(Math::deg_to_rad((real_t)30.0)));
CHECK(axis == Vector3(0, 0, -1));
// Testing a rotation of 90° on x-y-z.
Basis x90deg(1, 0, 0, 0, 0, -1, 0, 1, 0);
x90deg.get_axis_angle(axis, angle);
CHECK(Math::is_equal_approx(angle, pi / (real_t)2));
CHECK(angle == doctest::Approx(pi / (real_t)2));
CHECK(axis == Vector3(1, 0, 0));
Basis y90deg(0, 0, 1, 0, 1, 0, -1, 0, 0);
@ -255,7 +255,7 @@ TEST_CASE("[Basis] Set axis angle") {
// Regression test: checks that the method returns a small angle (not 0).
Basis tiny(1, 0, 0, 0, 0.9999995, -0.001, 0, 001, 0.9999995); // The min angle possible with float is 0.001rad.
tiny.get_axis_angle(axis, angle);
CHECK(Math::is_equal_approx(angle, (real_t)0.001, (real_t)0.0001));
CHECK(angle == doctest::Approx(0.001).epsilon(0.0001));
// Regression test: checks that the method returns an angle which is a number (not NaN)
Basis bugNan(1.00000024, 0, 0.000100001693, 0, 1, 0, -0.000100009143, 0, 1.00000024);

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@ -101,13 +101,13 @@ TEST_CASE("[Color] Reading methods") {
const Color dark_blue = Color(0, 0, 0.5, 0.4);
CHECK_MESSAGE(
Math::is_equal_approx(dark_blue.get_h(), 240.0f / 360.0f),
dark_blue.get_h() == doctest::Approx(240.0f / 360.0f),
"The returned HSV hue should match the expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(dark_blue.get_s(), 1.0f),
dark_blue.get_s() == doctest::Approx(1.0f),
"The returned HSV saturation should match the expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(dark_blue.get_v(), 0.5f),
dark_blue.get_v() == doctest::Approx(0.5f),
"The returned HSV value should match the expected value.");
}

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@ -83,42 +83,42 @@ TEST_CASE("[Expression] Floating-point arithmetic") {
expression.parse("-123.456") == OK,
"Float identity should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), -123.456),
double(expression.execute()) == doctest::Approx(-123.456),
"Float identity should return the expected result.");
CHECK_MESSAGE(
expression.parse("2.0 + 3.0") == OK,
"Float addition should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 5),
double(expression.execute()) == doctest::Approx(5),
"Float addition should return the expected result.");
CHECK_MESSAGE(
expression.parse("3.0 / 10") == OK,
"Float / integer division should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 0.3),
double(expression.execute()) == doctest::Approx(0.3),
"Float / integer division should return the expected result.");
CHECK_MESSAGE(
expression.parse("3 / 10.0") == OK,
"Basic integer / float division should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 0.3),
double(expression.execute()) == doctest::Approx(0.3),
"Basic integer / float division should return the expected result.");
CHECK_MESSAGE(
expression.parse("3.0 / 10.0") == OK,
"Float / float division should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 0.3),
double(expression.execute()) == doctest::Approx(0.3),
"Float / float division should return the expected result.");
CHECK_MESSAGE(
expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK,
"Float multiplication-addition-subtraction-division should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 20.18905),
double(expression.execute()) == doctest::Approx(20.18905),
"Float multiplication-addition-subtraction-division should return the expected result.");
}
@ -129,7 +129,7 @@ TEST_CASE("[Expression] Scientific notation") {
expression.parse("2.e5") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 200'000),
double(expression.execute()) == doctest::Approx(200'000),
"The expression should return the expected result.");
// The middle "e" is ignored here.
@ -137,14 +137,14 @@ TEST_CASE("[Expression] Scientific notation") {
expression.parse("2e5") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 2e5),
double(expression.execute()) == doctest::Approx(2e5),
"The expression should return the expected result.");
CHECK_MESSAGE(
expression.parse("2e.5") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 2),
double(expression.execute()) == doctest::Approx(2),
"The expression should return the expected result.");
}
@ -176,7 +176,7 @@ TEST_CASE("[Expression] Built-in functions") {
expression.parse("snapped(sin(0.5), 0.01)") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
Math::is_equal_approx(double(expression.execute()), 0.48),
double(expression.execute()) == doctest::Approx(0.48),
"`snapped(sin(0.5), 0.01)` should return the expected result.");
CHECK_MESSAGE(

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@ -171,43 +171,43 @@ TEST_CASE("[Geometry2D] Segment intersection with circle") {
real_t one = 1.0;
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(4, 0), Vector2(0, 0), 1.0), one_quarter),
Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(4, 0), Vector2(0, 0), 1.0) == doctest::Approx(one_quarter),
"Segment from inside to outside of circle should intersect it.");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(4, 0), Vector2(0, 0), Vector2(0, 0), 1.0), three_quarters),
Geometry2D::segment_intersects_circle(Vector2(4, 0), Vector2(0, 0), Vector2(0, 0), 1.0) == doctest::Approx(three_quarters),
"Segment from outside to inside of circle should intersect it.");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(-2, 0), Vector2(2, 0), Vector2(0, 0), 1.0), one_quarter),
Geometry2D::segment_intersects_circle(Vector2(-2, 0), Vector2(2, 0), Vector2(0, 0), 1.0) == doctest::Approx(one_quarter),
"Segment running through circle should intersect it.");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(-2, 0), Vector2(0, 0), 1.0), one_quarter),
Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(-2, 0), Vector2(0, 0), 1.0) == doctest::Approx(one_quarter),
"Segment running through circle should intersect it.");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(1, 0), Vector2(0, 0), 1.0), one),
Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(1, 0), Vector2(0, 0), 1.0) == doctest::Approx(one),
"Segment starting inside the circle and ending on the circle should intersect it");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(0, 0), Vector2(0, 0), 1.0), zero),
Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(0, 0), Vector2(0, 0), 1.0) == doctest::Approx(zero),
"Segment starting on the circle and going inwards should intersect it");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(2, 0), Vector2(0, 0), 1.0), zero),
Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(2, 0), Vector2(0, 0), 1.0) == doctest::Approx(zero),
"Segment starting on the circle and going outwards should intersect it");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(1, 0), Vector2(0, 0), 1.0), one),
Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(1, 0), Vector2(0, 0), 1.0) == doctest::Approx(one),
"Segment starting outside the circle and ending on the circle intersect it");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(-1, 0), Vector2(1, 0), Vector2(0, 0), 2.0), minus_one),
Geometry2D::segment_intersects_circle(Vector2(-1, 0), Vector2(1, 0), Vector2(0, 0), 2.0) == doctest::Approx(minus_one),
"Segment completely within the circle should not intersect it");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(-1, 0), Vector2(0, 0), 2.0), minus_one),
Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(-1, 0), Vector2(0, 0), 2.0) == doctest::Approx(minus_one),
"Segment completely within the circle should not intersect it");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(3, 0), Vector2(0, 0), 1.0), minus_one),
Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(3, 0), Vector2(0, 0), 1.0) == doctest::Approx(minus_one),
"Segment completely outside the circle should not intersect it");
CHECK_MESSAGE(
Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(3, 0), Vector2(2, 0), Vector2(0, 0), 1.0), minus_one),
Geometry2D::segment_intersects_circle(Vector2(3, 0), Vector2(2, 0), Vector2(0, 0), 1.0) == doctest::Approx(minus_one),
"Segment completely outside the circle should not intersect it");
}

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@ -102,16 +102,16 @@ TEST_CASE("[Rect2] Basic setters") {
TEST_CASE("[Rect2] Area getters") {
CHECK_MESSAGE(
Math::is_equal_approx(Rect2(0, 100, 1280, 720).get_area(), 921'600),
Rect2(0, 100, 1280, 720).get_area() == doctest::Approx(921'600),
"get_area() should return the expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(Rect2(0, 100, -1280, -720).get_area(), 921'600),
Rect2(0, 100, -1280, -720).get_area() == doctest::Approx(921'600),
"get_area() should return the expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(Rect2(0, 100, 1280, -720).get_area(), -921'600),
Rect2(0, 100, 1280, -720).get_area() == doctest::Approx(-921'600),
"get_area() should return the expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(Rect2(0, 100, -1280, 720).get_area(), -921'600),
Rect2(0, 100, -1280, 720).get_area() == doctest::Approx(-921'600),
"get_area() should return the expected value.");
CHECK_MESSAGE(
Math::is_zero_approx(Rect2(0, 100, 0, 720).get_area()),

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@ -49,16 +49,16 @@ TEST_CASE("[Vector2] Angle methods") {
const Vector2 vector_x = Vector2(1, 0);
const Vector2 vector_y = Vector2(0, 1);
CHECK_MESSAGE(
Math::is_equal_approx(vector_x.angle_to(vector_y), (real_t)Math_TAU / 4),
vector_x.angle_to(vector_y) == doctest::Approx((real_t)Math_TAU / 4),
"Vector2 angle_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_y.angle_to(vector_x), (real_t)-Math_TAU / 4),
vector_y.angle_to(vector_x) == doctest::Approx((real_t)-Math_TAU / 4),
"Vector2 angle_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_x.angle_to_point(vector_y), (real_t)Math_TAU * 3 / 8),
vector_x.angle_to_point(vector_y) == doctest::Approx((real_t)Math_TAU * 3 / 8),
"Vector2 angle_to_point should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_y.angle_to_point(vector_x), (real_t)-Math_TAU / 8),
vector_y.angle_to_point(vector_x) == doctest::Approx((real_t)-Math_TAU / 8),
"Vector2 angle_to_point should work as expected.");
}
@ -113,10 +113,10 @@ TEST_CASE("[Vector2] Interpolation methods") {
Vector2(4, 6).slerp(Vector2(8, 10), 0.5).is_equal_approx(Vector2(5.9076470794008017626, 8.07918879020090480697)),
"Vector2 slerp should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.slerp(vector2, 0.5).length(), (real_t)4.31959610746631919),
vector1.slerp(vector2, 0.5).length() == doctest::Approx((real_t)4.31959610746631919),
"Vector2 slerp with different length input should return a vector with an interpolated length.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.angle_to(vector1.slerp(vector2, 0.5)) * 2, vector1.angle_to(vector2)),
vector1.angle_to(vector1.slerp(vector2, 0.5)) * 2 == doctest::Approx(vector1.angle_to(vector2)),
"Vector2 slerp with different length input should return a vector with an interpolated angle.");
CHECK_MESSAGE(
vector1.cubic_interpolate(vector2, Vector2(), Vector2(7, 7), 0.5) == Vector2(2.375, 3.5),
@ -136,19 +136,19 @@ TEST_CASE("[Vector2] Length methods") {
vector1.length_squared() == 200,
"Vector2 length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.length(), 10 * (real_t)Math_SQRT2),
vector1.length() == doctest::Approx(10 * (real_t)Math_SQRT2),
"Vector2 length should work as expected.");
CHECK_MESSAGE(
vector2.length_squared() == 1300,
"Vector2 length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector2.length(), (real_t)36.05551275463989293119),
vector2.length() == doctest::Approx((real_t)36.05551275463989293119),
"Vector2 length should work as expected.");
CHECK_MESSAGE(
vector1.distance_squared_to(vector2) == 500,
"Vector2 distance_squared_to should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.distance_to(vector2), (real_t)22.36067977499789696409),
vector1.distance_to(vector2) == doctest::Approx((real_t)22.36067977499789696409),
"Vector2 distance_to should work as expected.");
}
@ -294,7 +294,7 @@ TEST_CASE("[Vector2] Operators") {
TEST_CASE("[Vector2] Other methods") {
const Vector2 vector = Vector2(1.2, 3.4);
CHECK_MESSAGE(
Math::is_equal_approx(vector.aspect(), (real_t)1.2 / (real_t)3.4),
vector.aspect() == doctest::Approx((real_t)1.2 / (real_t)3.4),
"Vector2 aspect should work as expected.");
CHECK_MESSAGE(
@ -443,10 +443,10 @@ TEST_CASE("[Vector2] Linear algebra methods") {
vector_y.cross(vector_x) == -1,
"Vector2 cross product of Y and X should give negative 1.");
CHECK_MESSAGE(
Math::is_equal_approx(a.cross(b), (real_t)-28.1),
a.cross(b) == doctest::Approx((real_t)-28.1),
"Vector2 cross should return expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(Vector2(-a.x, a.y).cross(Vector2(b.x, -b.y)), (real_t)-28.1),
Vector2(-a.x, a.y).cross(Vector2(b.x, -b.y)) == doctest::Approx((real_t)-28.1),
"Vector2 cross should return expected value.");
CHECK_MESSAGE(
@ -459,10 +459,10 @@ TEST_CASE("[Vector2] Linear algebra methods") {
(vector_x * 10).dot(vector_x * 10) == 100.0,
"Vector2 dot product of same direction vectors should behave as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(a.dot(b), (real_t)57.3),
a.dot(b) == doctest::Approx((real_t)57.3),
"Vector2 dot should return expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(Vector2(-a.x, a.y).dot(Vector2(b.x, -b.y)), (real_t)-57.3),
Vector2(-a.x, a.y).dot(Vector2(b.x, -b.y)) == doctest::Approx((real_t)-57.3),
"Vector2 dot should return expected value.");
}

View file

@ -79,13 +79,13 @@ TEST_CASE("[Vector2i] Length methods") {
vector1.length_squared() == 200,
"Vector2i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.length(), 10 * Math_SQRT2),
vector1.length() == doctest::Approx(10 * Math_SQRT2),
"Vector2i length should work as expected.");
CHECK_MESSAGE(
vector2.length_squared() == 1300,
"Vector2i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector2.length(), 36.05551275463989293119),
vector2.length() == doctest::Approx(36.05551275463989293119),
"Vector2i length should work as expected.");
}
@ -127,7 +127,7 @@ TEST_CASE("[Vector2i] Operators") {
TEST_CASE("[Vector2i] Other methods") {
const Vector2i vector = Vector2i(1, 3);
CHECK_MESSAGE(
Math::is_equal_approx(vector.aspect(), (real_t)1.0 / (real_t)3.0),
vector.aspect() == doctest::Approx((real_t)1.0 / (real_t)3.0),
"Vector2i aspect should work as expected.");
CHECK_MESSAGE(

View file

@ -52,26 +52,26 @@ TEST_CASE("[Vector3] Angle methods") {
const Vector3 vector_y = Vector3(0, 1, 0);
const Vector3 vector_yz = Vector3(0, 1, 1);
CHECK_MESSAGE(
Math::is_equal_approx(vector_x.angle_to(vector_y), (real_t)Math_TAU / 4),
vector_x.angle_to(vector_y) == doctest::Approx((real_t)Math_TAU / 4),
"Vector3 angle_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_x.angle_to(vector_yz), (real_t)Math_TAU / 4),
vector_x.angle_to(vector_yz) == doctest::Approx((real_t)Math_TAU / 4),
"Vector3 angle_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_yz.angle_to(vector_x), (real_t)Math_TAU / 4),
vector_yz.angle_to(vector_x) == doctest::Approx((real_t)Math_TAU / 4),
"Vector3 angle_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_y.angle_to(vector_yz), (real_t)Math_TAU / 8),
vector_y.angle_to(vector_yz) == doctest::Approx((real_t)Math_TAU / 8),
"Vector3 angle_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_x.signed_angle_to(vector_y, vector_y), (real_t)Math_TAU / 4),
vector_x.signed_angle_to(vector_y, vector_y) == doctest::Approx((real_t)Math_TAU / 4),
"Vector3 signed_angle_to edge case should be positive.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_x.signed_angle_to(vector_yz, vector_y), (real_t)Math_TAU / -4),
vector_x.signed_angle_to(vector_yz, vector_y) == doctest::Approx((real_t)Math_TAU / -4),
"Vector3 signed_angle_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector_yz.signed_angle_to(vector_x, vector_y), (real_t)Math_TAU / 4),
vector_yz.signed_angle_to(vector_x, vector_y) == doctest::Approx((real_t)Math_TAU / 4),
"Vector3 signed_angle_to should work as expected.");
}
@ -130,10 +130,10 @@ TEST_CASE("[Vector3] Interpolation methods") {
Vector3(4, 6, 2).slerp(Vector3(8, 10, 3), 0.5).is_equal_approx(Vector3(5.90194219811429941053, 8.06758688849378394534, 2.558307894718317120038)),
"Vector3 slerp should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.slerp(vector2, 0.5).length(), (real_t)6.25831088708303172),
vector1.slerp(vector2, 0.5).length() == doctest::Approx((real_t)6.25831088708303172),
"Vector3 slerp with different length input should return a vector with an interpolated length.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.angle_to(vector1.slerp(vector2, 0.5)) * 2, vector1.angle_to(vector2)),
vector1.angle_to(vector1.slerp(vector2, 0.5)) * 2 == doctest::Approx(vector1.angle_to(vector2)),
"Vector3 slerp with different length input should return a vector with an interpolated angle.");
CHECK_MESSAGE(
vector1.cubic_interpolate(vector2, Vector3(), Vector3(7, 7, 7), 0.5) == Vector3(2.375, 3.5, 4.625),
@ -153,19 +153,19 @@ TEST_CASE("[Vector3] Length methods") {
vector1.length_squared() == 300,
"Vector3 length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.length(), 10 * (real_t)Math_SQRT3),
vector1.length() == doctest::Approx(10 * (real_t)Math_SQRT3),
"Vector3 length should work as expected.");
CHECK_MESSAGE(
vector2.length_squared() == 2900,
"Vector3 length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector2.length(), (real_t)53.8516480713450403125),
vector2.length() == doctest::Approx((real_t)53.8516480713450403125),
"Vector3 length should work as expected.");
CHECK_MESSAGE(
vector1.distance_squared_to(vector2) == 1400,
"Vector3 distance_squared_to should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.distance_to(vector2), (real_t)37.41657386773941385584),
vector1.distance_to(vector2) == doctest::Approx((real_t)37.41657386773941385584),
"Vector3 distance_to should work as expected.");
}
@ -473,10 +473,10 @@ TEST_CASE("[Vector3] Linear algebra methods") {
(vector_x * 10).dot(vector_x * 10) == 100.0,
"Vector3 dot product of same direction vectors should behave as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(a.dot(b), (real_t)75.24),
a.dot(b) == doctest::Approx((real_t)75.24),
"Vector3 dot should return expected value.");
CHECK_MESSAGE(
Math::is_equal_approx(Vector3(-a.x, a.y, -a.z).dot(Vector3(b.x, -b.y, b.z)), (real_t)-75.24),
Vector3(-a.x, a.y, -a.z).dot(Vector3(b.x, -b.y, b.z)) == doctest::Approx((real_t)-75.24),
"Vector3 dot should return expected value.");
}

View file

@ -82,13 +82,13 @@ TEST_CASE("[Vector3i] Length methods") {
vector1.length_squared() == 300,
"Vector3i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.length(), 10 * Math_SQRT3),
vector1.length() == doctest::Approx(10 * Math_SQRT3),
"Vector3i length should work as expected.");
CHECK_MESSAGE(
vector2.length_squared() == 2900,
"Vector3i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector2.length(), 53.8516480713450403125),
vector2.length() == doctest::Approx(53.8516480713450403125),
"Vector3i length should work as expected.");
}

View file

@ -91,19 +91,19 @@ TEST_CASE("[Vector4] Length methods") {
vector1.length_squared() == 400,
"Vector4 length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.length(), 20),
vector1.length() == doctest::Approx(20),
"Vector4 length should work as expected.");
CHECK_MESSAGE(
vector2.length_squared() == 5400,
"Vector4 length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector2.length(), (real_t)73.484692283495),
vector2.length() == doctest::Approx((real_t)73.484692283495),
"Vector4 length should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.distance_to(vector2), (real_t)54.772255750517),
vector1.distance_to(vector2) == doctest::Approx((real_t)54.772255750517),
"Vector4 distance_to should work as expected.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.distance_squared_to(vector2), 3000),
vector1.distance_squared_to(vector2) == doctest::Approx(3000),
"Vector4 distance_squared_to should work as expected.");
}
@ -311,7 +311,7 @@ TEST_CASE("[Vector4] Linear algebra methods") {
(vector_x * 10).dot(vector_x * 10) == 100.0,
"Vector4 dot product of same direction vectors should behave as expected.");
CHECK_MESSAGE(
Math::is_equal_approx((vector1 * 2).dot(vector2 * 4), (real_t)-25.9 * 8),
(vector1 * 2).dot(vector2 * 4) == doctest::Approx((real_t)-25.9 * 8),
"Vector4 dot product should work as expected.");
}

View file

@ -82,13 +82,13 @@ TEST_CASE("[Vector4i] Length methods") {
vector1.length_squared() == 400,
"Vector4i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector1.length(), 20),
vector1.length() == doctest::Approx(20),
"Vector4i length should work as expected.");
CHECK_MESSAGE(
vector2.length_squared() == 5400,
"Vector4i length_squared should work as expected and return exact result.");
CHECK_MESSAGE(
Math::is_equal_approx(vector2.length(), 73.4846922835),
vector2.length() == doctest::Approx(73.4846922835),
"Vector4i length should work as expected.");
}

View file

@ -40,8 +40,8 @@ namespace TestAnimation {
TEST_CASE("[Animation] Empty animation getters") {
const Ref<Animation> animation = memnew(Animation);
CHECK(Math::is_equal_approx(animation->get_length(), real_t(1.0)));
CHECK(Math::is_equal_approx(animation->get_step(), real_t(0.1)));
CHECK(animation->get_length() == doctest::Approx(real_t(1.0)));
CHECK(animation->get_step() == doctest::Approx(real_t(0.1)));
}
TEST_CASE("[Animation] Create value track") {
@ -59,33 +59,33 @@ TEST_CASE("[Animation] Create value track") {
CHECK(int(animation->track_get_key_value(0, 0)) == 0);
CHECK(int(animation->track_get_key_value(0, 1)) == 100);
CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, -0.2), 0.0));
CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.0), 0.0));
CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.2), 40.0));
CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.4), 80.0));
CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.5), 100.0));
CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.6), 100.0));
CHECK(animation->value_track_interpolate(0, -0.2) == doctest::Approx(0.0));
CHECK(animation->value_track_interpolate(0, 0.0) == doctest::Approx(0.0));
CHECK(animation->value_track_interpolate(0, 0.2) == doctest::Approx(40.0));
CHECK(animation->value_track_interpolate(0, 0.4) == doctest::Approx(80.0));
CHECK(animation->value_track_interpolate(0, 0.5) == doctest::Approx(100.0));
CHECK(animation->value_track_interpolate(0, 0.6) == doctest::Approx(100.0));
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0)));
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 0) == doctest::Approx(real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 1) == doctest::Approx(real_t(1.0)));
ERR_PRINT_OFF;
// Nonexistent keys.
CHECK(animation->track_get_key_value(0, 2).is_null());
CHECK(animation->track_get_key_value(0, -1).is_null());
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 2), real_t(-1.0)));
CHECK(animation->track_get_key_transition(0, 2) == doctest::Approx(real_t(-1.0)));
// Nonexistent track (and keys).
CHECK(animation->track_get_key_value(1, 0).is_null());
CHECK(animation->track_get_key_value(1, 1).is_null());
CHECK(animation->track_get_key_value(1, 2).is_null());
CHECK(animation->track_get_key_value(1, -1).is_null());
CHECK(Math::is_equal_approx(animation->track_get_key_transition(1, 0), real_t(-1.0)));
CHECK(animation->track_get_key_transition(1, 0) == doctest::Approx(real_t(-1.0)));
// This is a value track, so the methods below should return errors.
CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0)));
CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0));
CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
ERR_PRINT_ON;
}
@ -123,15 +123,15 @@ TEST_CASE("[Animation] Create 3D position track") {
CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5)));
// 3D position tracks always use linear interpolation for performance reasons.
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0)));
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 0) == doctest::Approx(real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 1) == doctest::Approx(real_t(1.0)));
// This is a 3D position track, so the methods below should return errors.
ERR_PRINT_OFF;
CHECK(animation->value_track_interpolate(0, 0.0).is_null());
CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0)));
CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0));
CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
ERR_PRINT_ON;
}
@ -169,15 +169,15 @@ TEST_CASE("[Animation] Create 3D rotation track") {
CHECK(r_interpolation.is_equal_approx(Quaternion(0.231055, 0.374912, 0.761204, 0.476048)));
// 3D rotation tracks always use linear interpolation for performance reasons.
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0)));
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 0) == doctest::Approx(real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 1) == doctest::Approx(real_t(1.0)));
// This is a 3D rotation track, so the methods below should return errors.
ERR_PRINT_OFF;
CHECK(animation->value_track_interpolate(0, 0.0).is_null());
CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0)));
CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(real_t(0.0)));
CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
ERR_PRINT_ON;
}
@ -215,15 +215,15 @@ TEST_CASE("[Animation] Create 3D scale track") {
CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5)));
// 3D scale tracks always use linear interpolation for performance reasons.
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0)));
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 0) == doctest::Approx(1.0));
CHECK(animation->track_get_key_transition(0, 1) == doctest::Approx(1.0));
// This is a 3D scale track, so the methods below should return errors.
ERR_PRINT_OFF;
CHECK(animation->value_track_interpolate(0, 0.0).is_null());
CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0)));
CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0));
CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
ERR_PRINT_ON;
}
@ -242,32 +242,32 @@ TEST_CASE("[Animation] Create blend shape track") {
float r_blend = 0.0f;
CHECK(animation->blend_shape_track_get_key(0, 0, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, -1.0f));
CHECK(r_blend == doctest::Approx(-1.0f));
CHECK(animation->blend_shape_track_get_key(0, 1, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, 1.0f));
CHECK(r_blend == doctest::Approx(1.0f));
CHECK(animation->blend_shape_track_interpolate(0, -0.2, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, -1.0f));
CHECK(r_blend == doctest::Approx(-1.0f));
CHECK(animation->blend_shape_track_interpolate(0, 0.0, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, -1.0f));
CHECK(r_blend == doctest::Approx(-1.0f));
CHECK(animation->blend_shape_track_interpolate(0, 0.2, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, -0.2f));
CHECK(r_blend == doctest::Approx(-0.2f));
CHECK(animation->blend_shape_track_interpolate(0, 0.4, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, 0.6f));
CHECK(r_blend == doctest::Approx(0.6f));
CHECK(animation->blend_shape_track_interpolate(0, 0.5, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, 1.0f));
CHECK(r_blend == doctest::Approx(1.0f));
CHECK(animation->blend_shape_track_interpolate(0, 0.6, &r_blend) == OK);
CHECK(Math::is_equal_approx(r_blend, 1.0f));
CHECK(r_blend == doctest::Approx(1.0f));
// Blend shape tracks always use linear interpolation for performance reasons.
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0)));
CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 0) == doctest::Approx(real_t(1.0)));
CHECK(animation->track_get_key_transition(0, 1) == doctest::Approx(real_t(1.0)));
// This is a blend shape track, so the methods below should return errors.
ERR_PRINT_OFF;
@ -275,7 +275,7 @@ TEST_CASE("[Animation] Create blend shape track") {
CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER);
CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0)));
CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0));
ERR_PRINT_ON;
}
@ -289,15 +289,15 @@ TEST_CASE("[Animation] Create Bezier track") {
CHECK(animation->get_track_count() == 1);
CHECK(!animation->track_is_compressed(0));
CHECK(Math::is_equal_approx(animation->bezier_track_get_key_value(0, 0), real_t(-1.0)));
CHECK(Math::is_equal_approx(animation->bezier_track_get_key_value(0, 1), real_t(1.0)));
CHECK(animation->bezier_track_get_key_value(0, 0) == doctest::Approx(real_t(-1.0)));
CHECK(animation->bezier_track_get_key_value(0, 1) == doctest::Approx(real_t(1.0)));
CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, -0.2), real_t(-1.0)));
CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.0), real_t(-1.0)));
CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.2), real_t(-0.76057207584381)));
CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.4), real_t(-0.39975279569626)));
CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.5), real_t(1.0)));
CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.6), real_t(1.0)));
CHECK(animation->bezier_track_interpolate(0, -0.2) == doctest::Approx(real_t(-1.0)));
CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(real_t(-1.0)));
CHECK(animation->bezier_track_interpolate(0, 0.2) == doctest::Approx(real_t(-0.76057207584381)));
CHECK(animation->bezier_track_interpolate(0, 0.4) == doctest::Approx(real_t(-0.39975279569626)));
CHECK(animation->bezier_track_interpolate(0, 0.5) == doctest::Approx(real_t(1.0)));
CHECK(animation->bezier_track_interpolate(0, 0.6) == doctest::Approx(real_t(1.0)));
// This is a bezier track, so the methods below should return errors.
ERR_PRINT_OFF;

View file

@ -138,7 +138,7 @@ void run_test(String file_name, AudioStreamWAV::Format data_format, bool stereo,
CHECK(stream->get_data() == test_data);
SUBCASE("Stream length is computed properly") {
CHECK(Math::is_equal_approx(stream->get_length(), double(wav_count / wav_rate)));
CHECK(stream->get_length() == doctest::Approx(double(wav_count / wav_rate)));
}
SUBCASE("Stream can be saved as .wav") {

View file

@ -83,54 +83,54 @@ TEST_CASE("[Curve] Custom curve with free tangents") {
Math::is_zero_approx(curve->sample(-0.1)),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.1), (real_t)0.352),
curve->sample(0.1) == doctest::Approx((real_t)0.352),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.4), (real_t)0.352),
curve->sample(0.4) == doctest::Approx((real_t)0.352),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.7), (real_t)0.896),
curve->sample(0.7) == doctest::Approx((real_t)0.896),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(1), 1),
curve->sample(1) == doctest::Approx(1),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(2), 1),
curve->sample(2) == doctest::Approx(1),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_zero_approx(curve->sample_baked(-0.1)),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.1), (real_t)0.352),
curve->sample_baked(0.1) == doctest::Approx((real_t)0.352),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.4), (real_t)0.352),
curve->sample_baked(0.4) == doctest::Approx((real_t)0.352),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.7), (real_t)0.896),
curve->sample_baked(0.7) == doctest::Approx((real_t)0.896),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(1), 1),
curve->sample_baked(1) == doctest::Approx(1),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(2), 1),
curve->sample_baked(2) == doctest::Approx(1),
"Custom free curve should return the expected baked value at offset 0.1.");
curve->remove_point(1);
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.1), 0),
curve->sample(0.1) == doctest::Approx(0),
"Custom free curve should return the expected value at offset 0.1 after removing point at index 1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.1), 0),
curve->sample_baked(0.1) == doctest::Approx(0),
"Custom free curve should return the expected baked value at offset 0.1 after removing point at index 1.");
curve->clear_points();
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.6), 0),
curve->sample(0.6) == doctest::Approx(0),
"Custom free curve should return the expected value at offset 0.6 after clearing all points.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.6), 0),
curve->sample_baked(0.6) == doctest::Approx(0),
"Custom free curve should return the expected baked value at offset 0.6 after clearing all points.");
}
@ -143,7 +143,7 @@ TEST_CASE("[Curve] Custom curve with linear tangents") {
curve->add_point(Vector2(0.75, 1), 0, 0, Curve::TangentMode::TANGENT_LINEAR, Curve::TangentMode::TANGENT_LINEAR);
CHECK_MESSAGE(
Math::is_equal_approx(curve->get_point_left_tangent(3), 4),
curve->get_point_left_tangent(3) == doctest::Approx(4),
"get_point_left_tangent() should return the expected value for point index 3.");
CHECK_MESSAGE(
Math::is_zero_approx(curve->get_point_right_tangent(3)),
@ -172,48 +172,48 @@ TEST_CASE("[Curve] Custom curve with linear tangents") {
Math::is_zero_approx(curve->sample(-0.1)),
"Custom linear curve should return the expected value at offset -0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.1), (real_t)0.4),
curve->sample(0.1) == doctest::Approx((real_t)0.4),
"Custom linear curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.4), (real_t)0.4),
curve->sample(0.4) == doctest::Approx((real_t)0.4),
"Custom linear curve should return the expected value at offset 0.4.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.7), (real_t)0.8),
curve->sample(0.7) == doctest::Approx((real_t)0.8),
"Custom linear curve should return the expected value at offset 0.7.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(1), 1),
curve->sample(1) == doctest::Approx(1),
"Custom linear curve should return the expected value at offset 1.0.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(2), 1),
curve->sample(2) == doctest::Approx(1),
"Custom linear curve should return the expected value at offset 2.0.");
CHECK_MESSAGE(
Math::is_zero_approx(curve->sample_baked(-0.1)),
"Custom linear curve should return the expected baked value at offset -0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.1), (real_t)0.4),
curve->sample_baked(0.1) == doctest::Approx((real_t)0.4),
"Custom linear curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.4), (real_t)0.4),
curve->sample_baked(0.4) == doctest::Approx((real_t)0.4),
"Custom linear curve should return the expected baked value at offset 0.4.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.7), (real_t)0.8),
curve->sample_baked(0.7) == doctest::Approx((real_t)0.8),
"Custom linear curve should return the expected baked value at offset 0.7.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(1), 1),
curve->sample_baked(1) == doctest::Approx(1),
"Custom linear curve should return the expected baked value at offset 1.0.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(2), 1),
curve->sample_baked(2) == doctest::Approx(1),
"Custom linear curve should return the expected baked value at offset 2.0.");
ERR_PRINT_OFF;
curve->remove_point(10);
ERR_PRINT_ON;
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample(0.7), (real_t)0.8),
curve->sample(0.7) == doctest::Approx((real_t)0.8),
"Custom free curve should return the expected value at offset 0.7 after removing point at invalid index 10.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->sample_baked(0.7), (real_t)0.8),
curve->sample_baked(0.7) == doctest::Approx((real_t)0.8),
"Custom free curve should return the expected baked value at offset 0.7 after removing point at invalid index 10.");
}

View file

@ -57,9 +57,9 @@ TEST_CASE("[SceneTree][Primitive][Capsule] Capsule Primitive") {
capsule->set_radial_segments(16);
capsule->set_rings(32);
CHECK_MESSAGE(Math::is_equal_approx(capsule->get_radius(), 1.3f),
CHECK_MESSAGE(capsule->get_radius() == doctest::Approx(1.3f),
"Get/Set radius work with one set.");
CHECK_MESSAGE(Math::is_equal_approx(capsule->get_height(), 7.1f),
CHECK_MESSAGE(capsule->get_height() == doctest::Approx(7.1f),
"Get/Set radius work with one set.");
CHECK_MESSAGE(capsule->get_radial_segments() == 16,
"Get/Set radius work with one set.");
@ -129,7 +129,7 @@ TEST_CASE("[SceneTree][Primitive][Capsule] Capsule Primitive") {
if (normals[ii].y == 0.f) {
float mag_of_normal = Math::sqrt(normals[ii].x * normals[ii].x + normals[ii].z * normals[ii].z);
Vector3 normalized_normal = normals[ii] / mag_of_normal;
CHECK_MESSAGE(Math::is_equal_approx(point_dist_from_yaxis, radius),
CHECK_MESSAGE(point_dist_from_yaxis == doctest::Approx(radius),
"Points on the tube of the capsule are radius away from y-axis.");
CHECK_MESSAGE(normalized_normal.is_equal_approx(yaxis_to_point),
"Normal points orthogonal from mid cylinder.");
@ -244,9 +244,9 @@ TEST_CASE("[SceneTree][Primitive][Cylinder] Cylinder Primitive") {
cylinder->set_cap_top(false);
cylinder->set_cap_bottom(false);
CHECK(Math::is_equal_approx(cylinder->get_top_radius(), 4.3f));
CHECK(Math::is_equal_approx(cylinder->get_bottom_radius(), 1.2f));
CHECK(Math::is_equal_approx(cylinder->get_height(), 9.77f));
CHECK(cylinder->get_top_radius() == doctest::Approx(4.3f));
CHECK(cylinder->get_bottom_radius() == doctest::Approx(1.2f));
CHECK(cylinder->get_height() == doctest::Approx(9.77f));
CHECK(cylinder->get_radial_segments() == 12);
CHECK(cylinder->get_rings() == 16);
CHECK(!cylinder->is_cap_top());
@ -478,7 +478,7 @@ TEST_CASE("[SceneTree][Primitive][Prism] Prism Primitive") {
prism->set_subdivide_height(5);
prism->set_subdivide_depth(64);
CHECK(Math::is_equal_approx(prism->get_left_to_right(), 3.4f));
CHECK(prism->get_left_to_right() == doctest::Approx(3.4f));
CHECK(prism->get_size().is_equal_approx(size));
CHECK(prism->get_subdivide_width() == 36);
CHECK(prism->get_subdivide_height() == 5);
@ -513,8 +513,8 @@ TEST_CASE("[SceneTree][Primitive][Sphere] Sphere Primitive") {
sphere->set_rings(5);
sphere->set_is_hemisphere(true);
CHECK(Math::is_equal_approx(sphere->get_radius(), 3.4f));
CHECK(Math::is_equal_approx(sphere->get_height(), 2.2f));
CHECK(sphere->get_radius() == doctest::Approx(3.4f));
CHECK(sphere->get_height() == doctest::Approx(2.2f));
CHECK(sphere->get_radial_segments() == 36);
CHECK(sphere->get_rings() == 5);
CHECK(sphere->get_is_hemisphere());
@ -581,8 +581,8 @@ TEST_CASE("[SceneTree][Primitive][Torus] Torus Primitive") {
torus->set_rings(19);
torus->set_ring_segments(43);
CHECK(Math::is_equal_approx(torus->get_inner_radius(), 3.2f));
CHECK(Math::is_equal_approx(torus->get_outer_radius(), 9.5f));
CHECK(torus->get_inner_radius() == doctest::Approx(3.2f));
CHECK(torus->get_outer_radius() == doctest::Approx(9.5f));
CHECK(torus->get_rings() == 19);
CHECK(torus->get_ring_segments() == 43);
}
@ -610,8 +610,8 @@ TEST_CASE("[SceneTree][Primitive][TubeTrail] TubeTrail Primitive") {
Ref<Curve> curve = memnew(Curve);
tube->set_curve(curve);
CHECK(Math::is_equal_approx(tube->get_radius(), 7.2f));
CHECK(Math::is_equal_approx(tube->get_section_length(), 5.5f));
CHECK(tube->get_radius() == doctest::Approx(7.2f));
CHECK(tube->get_section_length() == doctest::Approx(5.5f));
CHECK(tube->get_radial_steps() == 9);
CHECK(tube->get_sections() == 33);
CHECK(tube->get_section_rings() == 12);
@ -670,8 +670,8 @@ TEST_CASE("[SceneTree][Primitive][RibbonTrail] RibbonTrail Primitive") {
ribbon->set_section_segments(9);
ribbon->set_curve(curve);
CHECK(Math::is_equal_approx(ribbon->get_size(), 4.3f));
CHECK(Math::is_equal_approx(ribbon->get_section_length(), 1.3f));
CHECK(ribbon->get_size() == doctest::Approx(4.3f));
CHECK(ribbon->get_section_length() == doctest::Approx(1.3f));
CHECK(ribbon->get_sections() == 16);
CHECK(ribbon->get_section_segments() == 9);
CHECK(ribbon->get_curve() == curve);
@ -781,11 +781,11 @@ TEST_CASE("[SceneTree][Primitive][Text] Text Primitive") {
CHECK(text->get_structured_text_bidi_override_options() == options);
CHECK(text->is_uppercase() == true);
CHECK(text->get_offset() == offset);
CHECK(Math::is_equal_approx(text->get_line_spacing(), 1.7f));
CHECK(Math::is_equal_approx(text->get_width(), width));
CHECK(Math::is_equal_approx(text->get_depth(), depth));
CHECK(Math::is_equal_approx(text->get_curve_step(), curve_step));
CHECK(Math::is_equal_approx(text->get_pixel_size(), pixel_size));
CHECK(text->get_line_spacing() == doctest::Approx(1.7f));
CHECK(text->get_width() == doctest::Approx(width));
CHECK(text->get_depth() == doctest::Approx(depth));
CHECK(text->get_curve_step() == doctest::Approx(curve_step));
CHECK(text->get_pixel_size() == doctest::Approx(pixel_size));
}
SUBCASE("[Primitive][Text] Set objects multiple times.") {