Added description to is_pixel_opaque() in Sprite.xml
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<argument index="0" name="pos" type="Vector2">
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</argument>
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<description>
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Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
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Note: It also returns [code]false[/code], if the sprite's texture is null or if the given position is invalid.
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</description>
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</method>
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</methods>
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