diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index d4b2be355ed..efe04ce4e1b 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -2527,6 +2527,11 @@ void TileSet::reset_state() { while (!source_ids.is_empty()) { remove_source(source_ids[0]); } + + tile_shape = TILE_SHAPE_SQUARE; + tile_layout = TILE_LAYOUT_STACKED; + tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL; + tile_size = Size2i(16, 16); } const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index ad25629a1c4..d62bac85701 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -308,7 +308,6 @@ private: TileLayout tile_layout = TILE_LAYOUT_STACKED; TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL; Size2i tile_size = Size2i(16, 16); //Size2(64, 64); - Vector2 tile_skew = Vector2(0, 0); // Rendering. bool uv_clipping = false;