Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
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cb59236ce9
commit
44ecfb028d
13 changed files with 26 additions and 25 deletions
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@ -58,7 +58,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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for (int i = 0; i < p_points.size(); i++) {
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Vector3 sp = p_points[i].snapped(0.0001);
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Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
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if (valid_cache.has(sp)) {
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valid_points[i] = false;
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//print_line("INVALIDATED: "+itos(i));
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@ -117,7 +117,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
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for (int j = 0; j < 3; j++) {
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int vidx = -1;
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Vector3 vs = v[j].snapped(0.0001);
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Vector3 vs = v[j].snapped(Vector3(0.0001, 0.0001, 0.0001));
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Map<Vector3, int>::Element *E = db.find(vs);
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if (E) {
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vidx = E->get();
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@ -61,13 +61,13 @@ int Vector3::max_axis() const {
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return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
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}
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void Vector3::snap(real_t p_val) {
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void Vector3::snap(Vector3 p_val) {
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x = Math::stepify(x, p_val);
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y = Math::stepify(y, p_val);
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z = Math::stepify(z, p_val);
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x = Math::stepify(x, p_val.x);
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y = Math::stepify(y, p_val.y);
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z = Math::stepify(z, p_val.z);
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}
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Vector3 Vector3::snapped(real_t p_val) const {
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Vector3 Vector3::snapped(Vector3 p_val) const {
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Vector3 v = *this;
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v.snap(p_val);
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@ -81,8 +81,8 @@ struct Vector3 {
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_FORCE_INLINE_ void zero();
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void snap(real_t p_val);
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Vector3 snapped(real_t p_val) const;
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void snap(Vector3 p_val);
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Vector3 snapped(Vector3 p_val) const;
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void rotate(const Vector3 &p_axis, real_t p_phi);
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Vector3 rotated(const Vector3 &p_axis, real_t p_phi) const;
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@ -554,10 +554,10 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
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tangent = Vector3();
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} else {
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tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
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(t2 * z1 - t1 * z2) * r)
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(t2 * z1 - t1 * z2) * r)
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.normalized();
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binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
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(s1 * z2 - s2 * z1) * r)
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(s1 * z2 - s2 * z1) * r)
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.normalized();
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}
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@ -867,7 +867,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
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int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
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ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
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vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
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vertex.normal = vertex.normal.snapped(0.001);
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vertex.normal.snap(Vector3(0.001, 0.001, 0.001));
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if (tangent_src && binormal_src) {
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@ -188,7 +188,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
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Vector3 vertex = vertices[vtx];
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if (weld_vertices)
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vertex = vertex.snapped(weld_tolerance);
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vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
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surf_tool->add_vertex(vertex);
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}
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@ -594,7 +594,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
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for (int i = 0; i < 3; i++) {
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Vector3 v = f.vertex[i].snapped(0.01);
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Vector3 v = f.vertex[i].snapped(Vector3(0.01, 0.01, 0.01));
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if (!points.has(v)) {
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points.insert(v);
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center += v;
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@ -104,7 +104,7 @@ void PathSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_p
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if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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float snap = SpatialEditor::get_singleton()->get_translate_snap();
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inters.snap(snap);
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inters.snap(Vector3(snap, snap, snap));
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}
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Vector3 local = gi.xform(inters);
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@ -1180,7 +1180,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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snap = spatial_editor->get_translate_snap();
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motion.snap(snap);
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motion.snap(Vector3(snap, snap, snap));
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}
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//set_message("Translating: "+motion);
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@ -1279,8 +1279,8 @@ void RoomSpatialGizmo::redraw() {
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for (int j = 0; j < 3; j++) {
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_EdgeKey ek;
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ek.from = r[i].vertex[j].snapped(CMP_EPSILON);
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ek.to = r[i].vertex[(j + 1) % 3].snapped(CMP_EPSILON);
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ek.from = r[i].vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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ek.to = r[i].vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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if (ek.from < ek.to)
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SWAP(ek.from, ek.to);
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@ -2463,8 +2463,8 @@ void NavigationMeshSpatialGizmo::redraw() {
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tw[tidx++] = f.vertex[j];
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_EdgeKey ek;
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ek.from = f.vertex[j].snapped(CMP_EPSILON);
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ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON);
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ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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if (ek.from < ek.to)
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SWAP(ek.from, ek.to);
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@ -90,11 +90,12 @@ godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
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return dest;
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}
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godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by) {
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godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) {
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godot_vector3 dest;
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const Vector3 *self = (const Vector3 *)p_self;
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const Vector3 *snap_axis = (const Vector3 *)p_by;
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*((Vector3 *)&dest) = self->snapped(p_by);
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*((Vector3 *)&dest) = self->snapped(*snap_axis);
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return dest;
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}
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@ -70,7 +70,7 @@ godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
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godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
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godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by);
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godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
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godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
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@ -149,8 +149,8 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
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tw[tidx++] = f.vertex[j];
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_EdgeKey ek;
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ek.from = f.vertex[j].snapped(CMP_EPSILON);
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ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON);
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ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
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if (ek.from < ek.to)
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SWAP(ek.from, ek.to);
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