Merge pull request #37279 from Waridley/fix_22016

Fix volume interpolation in positional audio nodes
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Rémi Verschelde 2020-03-26 09:28:50 +01:00 committed by GitHub
commit 4507d0cd2b
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2 changed files with 2 additions and 2 deletions

View file

@ -87,7 +87,7 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
AudioFrame vol = vol_prev;
int cc = AudioServer::get_singleton()->get_channel_count();

View file

@ -213,7 +213,7 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
AudioFrame vol = vol_prev;
if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
continue; //may have been deleted, will be updated on process