Merge pull request #51690 from QbieShay/rotate-y-fix
fixed rotate y flag causing the position to reset
This commit is contained in:
commit
450f7fdc39
1 changed files with 1 additions and 1 deletions
|
@ -634,7 +634,7 @@ void ParticlesMaterial::_update_shader() {
|
|||
}
|
||||
// turn particle by rotation in Y
|
||||
if (flags[FLAG_ROTATE_Y]) {
|
||||
code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
|
||||
code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), TRANSFORM[3]);\n";
|
||||
}
|
||||
}
|
||||
//scale by scale
|
||||
|
|
Loading…
Reference in a new issue