Merge branch 'master' of https://github.com/godotengine/godot
This commit is contained in:
commit
451b1d9144
9 changed files with 24 additions and 56 deletions
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@ -1,7 +1,9 @@
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extends Node
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# Member variables
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var current_scene = null
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# Changing scenes is most easily done using the functions `change_scene`
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# and `change_scene_to` of the SceneTree. This script demonstrates how to
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# change scenes without those helpers.
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func goto_scene(path):
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@ -18,20 +20,17 @@ func goto_scene(path):
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func _deferred_goto_scene(path):
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# Immediately free the current scene,
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# there is no risk here.
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current_scene.free()
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# Immediately free the current scene, there is no risk here.
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get_tree().get_current_scene().free()
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# Load new scene
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var s = ResourceLoader.load(path)
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var packed_scene = ResourceLoader.load(path)
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# Instance the new scene
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current_scene = s.instance()
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var instanced_scene = packed_scene.instance()
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# Add it to the active scene, as child of root
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get_tree().get_root().add_child(current_scene)
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# Add it to the scene tree, as direct child of root
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get_tree().get_root().add_child(instanced_scene)
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func _ready():
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# Get the current scene at the time of initialization
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current_scene = get_tree().get_current_scene()
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# Set it as the current scene, only after it has been added to the tree
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get_tree().set_current_scene(instanced_scene)
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@ -1,16 +1,5 @@
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extends Panel
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# Member variables here, example:
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# var a=2
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# var b="textvar"
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func _ready():
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# Initalization here
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pass
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func _on_goto_scene_pressed():
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get_node("/root/global").goto_scene("res://scene_b.scn")
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pass # Replace with function body
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@ -1,16 +1,5 @@
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extends Panel
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# Member variables here, example:
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# var a=2
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# var b="textvar"
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func _ready():
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# Initalization here
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pass
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func _on_goto_scene_pressed():
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get_node("/root/global").goto_scene("res://scene_a.scn")
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pass # Replace with function body
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@ -50,9 +50,9 @@ void Slider::_input_event(InputEvent p_event) {
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grab.pos=orientation==VERTICAL?mb.y:mb.x;
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double max = orientation==VERTICAL ? get_size().height : get_size().width ;
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if (orientation==VERTICAL)
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set_val( ( ( -(double)grab.pos / max) * ( get_max() - get_min() ) ) + get_max() );
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set_unit_value( 1 - ((double)grab.pos / max) );
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else
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set_val( ( ( (double)grab.pos / max) * ( get_max() - get_min() ) ) + get_min() );
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set_unit_value((double)grab.pos / max);
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grab.active=true;
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grab.uvalue=get_unit_value();
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} else {
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@ -1721,6 +1721,7 @@ void Tree::text_editor_enter(String p_text) {
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text_editor->hide();
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value_editor->hide();
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if (!popup_edited_item)
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return;
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@ -2167,18 +2168,9 @@ void Tree::_input_event(InputEvent p_event) {
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range_drag_enabled=false;
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
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warp_mouse(range_drag_capture_pos);
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} else {
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text_editor->set_pos(pressing_item_rect.pos);
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text_editor->set_size(pressing_item_rect.size);
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} else
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edit_selected();
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text_editor->clear();
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text_editor->set_text( pressing_for_editor_text );
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text_editor->select_all();
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text_editor->show_modal();
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text_editor->grab_focus();
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}
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pressing_for_editor=false;
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}
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@ -1816,7 +1816,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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}
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play_button->set_pressed(false);
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play_button->set_icon(gui_base->get_icon("Play","EditorIcons"));
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play_button->set_icon(gui_base->get_icon("MainPlay","EditorIcons"));
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//pause_button->set_pressed(false);
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play_scene_button->set_pressed(false);
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play_scene_button->set_icon(gui_base->get_icon("PlayScene","EditorIcons"));
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@ -2688,7 +2688,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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editor_run.stop();
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play_button->set_pressed(false);
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play_button->set_icon(gui_base->get_icon("Play","EditorIcons"));
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play_button->set_icon(gui_base->get_icon("MainPlay","EditorIcons"));
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play_scene_button->set_pressed(false);
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play_scene_button->set_icon(gui_base->get_icon("PlayScene","EditorIcons"));
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//pause_button->set_pressed(false);
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@ -570,7 +570,6 @@ void ScriptEditorDebugger::_notification(int p_what) {
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ppeer->set_stream_peer(connection);
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if (!always_visible)
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show();
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dobreak->set_disabled(false);
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@ -1460,7 +1459,6 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
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add_child(msgdialog);
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hide();
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always_visible=false;
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log_forced_visible=false;
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p_editor->get_undo_redo()->set_method_notify_callback(_method_changeds,this);
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@ -81,7 +81,6 @@ class ScriptEditorDebugger : public Control {
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TabContainer *tabs;
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Label *reason;
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bool always_visible;
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bool log_forced_visible;
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ScriptEditorDebuggerVariables *variables;
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@ -2283,6 +2283,8 @@ void NavigationMeshSpatialGizmo::redraw() {
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}
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}
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if (faces.empty())
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return;
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Map<_EdgeKey,bool> edge_map;
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DVector<Vector3> tmeshfaces;
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@ -2330,7 +2332,7 @@ void NavigationMeshSpatialGizmo::redraw() {
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}
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}
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Ref<TriangleMesh> tmesh = memnew( TriangleMesh);
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Ref<TriangleMesh> tmesh = memnew( TriangleMesh );
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tmesh->create(tmeshfaces);
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if (lines.size())
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